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April 3rd, 2010, 08:41 AM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
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Re: Warhammer MA - Second version now up
I wish the collection included Chaos Undivided and other nations (such as Angmar) and magic site diversity mod
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April 3rd, 2010, 10:06 AM
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Re: Warhammer MA - Second version now up
Angmar isn't warhammer. Magic site diversity,... is interesting. I could do a version which included that. I'm a bit worried about the quality of some of the sites, simply because they're user submitted and I haven't tested it that much.
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April 3rd, 2010, 01:21 PM
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BANNED USER
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Join Date: Jul 2008
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Re: Warhammer MA - Second version now up
Thanks for this Sombre!
RE: Magic Site mod, you should talk to Squirrel. As I recall he took an in-depth look at it and found that the majority of the sites were uniques, and quite a few were just plain poorly designed. He also thinks that the mod might mess with the magic settings set at the beginning of the game.
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April 3rd, 2010, 04:22 PM
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Re: Warhammer MA - Second version now up
Here's the dm upload for people who were having problems with the tomb kings flag.
The main version on the OP is also fixed, but it might be annoying to redownload that.
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April 4th, 2010, 11:40 AM
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Re: Warhammer MA - Second version now up
ALSO ATTACHED to the first post is an alternate .dm (so you still need to have installed the other zip for the graphics) which does not include Streamers and Standards or Endgame Summons, for those of you who just want the nations + CBM.
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April 7th, 2010, 10:39 AM
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BANNED USER
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Re: Warhammer MA - Second version now up
Next for this mod is to fold in Burn's very recent Dwarf update, then to offer another version with other MA nations added in (Arga Dis, Tharoon, Avernum?) after they have been reversioned to avoid ID clashes.
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April 7th, 2010, 10:41 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Warhammer MA - Second version now up
yummy
Keep up the great work.
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April 9th, 2010, 02:12 AM
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General
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Join Date: Oct 2007
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Re: Warhammer MA - Second version now up
Bug found. It appears that casting eagle eyes also casts the touch of madness spell. I double checked, this is the only mod enabled.
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April 9th, 2010, 04:20 AM
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Re: Warhammer MA - Second version now up
Huh. Don't understand why. Eagle Eyes is not modified by the dm. It is copied, by a newspell with research -1 (therefore shouldn't be researchable) which nextspells berserk, but it's hard to see how that would interfere with the actual eagle eyes spell (which is unchanged).
I'll look into it. This would be an Ogre Kingdoms bug though, not a warhammer ma bug, as far as I can see.
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April 9th, 2010, 05:22 AM
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BANNED USER
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Re: Warhammer MA - Second version now up
My current thinking is that I've probably misunderstood what researchlevel -1 actually means. I thought it meant the spell would not appear in research and not be castable. But I suspect it actually just means it's like a holy spell - doesn't appear at level 0, but you still already know it and can cast it.
If this is the case, the 'eagle eyes' you were casting was actually a copy which was designed to work as a onebattlespell and never be castable. So eagle eyes (if researched) should be showing up in your castable list twice.
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