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May 10th, 2010, 07:17 PM
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BANNED USER
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Re: Countdown - ***Started***
Quote:
Originally Posted by Verjigorm
Casting a spell to fortify a province would count as fortifying it. Having a random event castle form, I would say, would require that you demolish said fortification the turn it appears or as soon as humanly possible.
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Speciest!
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May 10th, 2010, 10:44 PM
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Second Lieutenant
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Re: Countdown - ***Started***
I guess I should have been more clear, what I wanted to say was a fortress from a site searching spell (especially, the common undersea fortress you can get casting Hauruspex).
Is the consensus that they be demolished then?
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May 11th, 2010, 12:00 AM
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Corporal
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Re: Countdown - ***Started***
Trading for boots of youth Items/Gems.
Yomi
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May 12th, 2010, 10:10 AM
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BANNED USER
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Re: Countdown - ***Started***
VP totals from a site will not count if a castle has been found on the site.
After 6 turns, a castle on a VP site will *cost* you 1 vp.
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May 12th, 2010, 01:32 PM
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Second Lieutenant
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Re: Countdown - ***Started***
I claimed a VP at the beginning of this turn (31).
I would also like to point out that the current game settings indicate that a win (as far as the software is concerned) occurs when 7 VPs are accumulated. The score graph supports this as the ceiling is not far off, so... if we're supposed to be accumulating 100, but the game is going to go "Game Over!" when we hit 7... is there a way to fix this or am I incorrect wrt how the VPs work?
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May 12th, 2010, 03:19 PM
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Major General
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Re: Countdown - ***Started***
That looks like total VP rather than accumulation to me; otherwise you and Arco would've gained at the same time.
If it's set for total VP, why don't we just integrate under the score graphs (assuming no forts), rather than having people self-report which is weird?
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 12th, 2010, 04:35 PM
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Sergeant
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Re: Countdown - ***Started***
7 vps that are all adjacent to each other is going to make a poor winning condition. Might as well just say that 1 of those VP provinces has to remain independant and play it as a normal game.
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May 12th, 2010, 11:30 PM
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Major General
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Re: Countdown - ***Started***
Especially since we're not allowed to fortify any of them - it's rather easy for a well positioned-player to just grab all seven and force the builtin win. Is this not allowed?
Personally, I would've spread the VP out somewhat more and used the built-in VP accumulation system; I don't know why people don't like it.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 12th, 2010, 11:52 PM
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Second Lieutenant
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Re: Countdown - ***Started***
While, all of those are interesting points, we're on turn 31. Since it's set to only go to "Win" condition when someone acquires all 7 provinces means that if we want to maintain the 100 accumulated VP idea, we do, in fact, need to ensure that no one can control all 7 provinces as doing so would break the game.
This is what I would recommend.
No one can control all 7 VP provinces since doing so will ruin our fun.
An "acquire all 7" victory condition would be better, I agree, were they spread out.
__________________
"Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." -- Sun Tzu
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May 13th, 2010, 12:02 AM
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BANNED USER
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Re: Countdown - ***Started***
Quote:
Originally Posted by Verjigorm
I claimed a VP at the beginning of this turn (31).
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You have to also provide the province number:
Turn 31: Abysia, province ???
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