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June 8th, 2010, 06:45 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Looks like a very weird bug\wtf and should be perhaps posted in the bug thread.
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June 8th, 2010, 06:45 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I see it targeted x6 y15 and it hit x6y14, pretty weird. Oh right, I forgot I cut off retreat routs there, so Dakini died. But don't you have like tens of them?  At least you killed my Arch Devil in another battle somehow... I hope that at leasat your blood economy is going down recently.
castspell: cnr504 spl271 (Magic Duel) vis3 x6 y15 spldmg999
vis 3 xvis 2
blastsqr: unr8294 x6 y14 aoe1 dmg999 eff27 spc1082130560 as10225 al9
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June 8th, 2010, 07:04 PM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
He was killed perfectly legitimate by several imps since he had 200 fatigue after FS casting.
Also it doesn't actually matter how many Dakinis I have as losing one to bug is annoying in any case.
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June 8th, 2010, 07:05 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, I did not expect so many B guys there.
I think that missed MD may be similar to some reports about missed self-blessings. You should search the forums [and report the bug].
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June 9th, 2010, 01:35 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Is there any chance of rehosting the turn? Because not only I lost Dakini and demons, but also the whole purpose of the trap (and it was a trap, obviously) was broken by the bug. Hunting Golems is a tricky task, and I'm sure Zeldor won't make the same mistake again, so in fact I lost about 100 blood and also all the efforts on preparation and executing the trap, and it really hurts. And, after rehost, poor Arch can suddenly get better fate 
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June 9th, 2010, 06:29 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Rehosts tend to do bad things though. Create lots of mess. But it's easy to talk when I'm not the one that suffered  But I call it revenge - for all golems that died to turn50 limit 
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June 9th, 2010, 06:38 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Rehosts surely tend to produce mess. However, if you stick to simple rules: 1) host immediately after rollback so no-one can send corrected turns and 2) delete 2h after you receive rehosted turn, the mess is minimal or absent. Unfortunately, rule 2 requires cooperation from all players while rule 1 can be applied by admin alone.
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June 9th, 2010, 06:39 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
I'm not inclined to run a rehost over this.
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June 9th, 2010, 06:45 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Great, thanks.
AFAIK Zeldor actually got2-turn rollback once. Well, nevermind.
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June 9th, 2010, 06:46 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, you lost a few blood slaves, big deal. Seriously. No one else's gonna want a rehost just because of that. Hardly game breaking.
And to Ermor, in Ganon's undying words: IT BURNS!!!!!
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