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June 17th, 2010, 09:56 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Mp etiquette
The more important considerations with luck vs. misfortune are:
unlocked events:
-Can you handle barb and knight attacks with your PD? How much PD? (Only happens under misfortune - see Edi's thread about unlocked events).
-Do you want access to the events unlocked by high luck (or Luck AND other scale you're taking)
Gem Income:
luck will get you more gems, and more variety of gems, than not having luck will. (Especially when combined with magic scales). This can be important for diversification or just funding a summon-based strategy. While unpredictable, more gems is more gems.
Heroes:
There is a 3% chance per turn of getting a hero +-1% per point of luck/misfortune (as appropriate). So Luck 3 has a 6% chance of a hero per turn, which is something like a 50% chance of seeing at least one hero by the end of year 1. Note that each point of misfortune is actually worse for your cumulative chances at a hero than each point of luck is an improvement. (The most obvious being going from 1->0% chance from Mf2->3, but Mf1->2 halves your chances at a hero every turn, whereas 0->Mf1 only decreases it by a third). Depending on your nation, you may or may not care. (Some nations have good heroes, others don't. Some nations can get magic diversity via heroes).
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June 17th, 2010, 10:03 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Mp etiquette
I've pored over the event list and shivered at the death/misfortune combo haha, and high magic/luck combo unlocks 1 or 2 very very good events, though I'm not sure how the event selection mechanic work, the chance to actually score those unlocked super event could be very very small (I'm happy with the +1-2k events!).
What gets me for MA/LA Ryleth is how exactly luck affects void spawns, e.g. +10% successful summon per point? +10% chance to get one grade higher? Do you need luck 3 to unlock vastness? does luck pendant on summoner affect summon (as an easter egg i guess)? for LA, does it impact your non-cap province void spawn? (I seem to get more void creatures in random province with luck, but hardly conclusive). Code diving would be very enlightening here...
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June 18th, 2010, 02:23 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Mp etiquette
Death/Misfortune is fine so long as you dont run both to 3.
It all boils down to probabilities. The doomsday event is a plague in your capital - pretty much everything else is just annoying or inconvenient. Basically only on your very first turn of the game, when your only prov is your capital are you in serious danger. And I think that the devs said they actually protect against this for the first few turns? Once you have X provinces, your chance of your capital being plagued is only ever 1/X - and thats not even including the low chance of a plague happening as the event you get!
IMO, Death/Misfortune is a point mine.
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June 19th, 2010, 01:21 AM
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First Lieutenant
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Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
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Re: Mp etiquette
Well even non-doomsday event can cripple you in the first few turns. I've had more then a couple of unrest event on Turn 2 even with luck sometimes, a 40-50 unrest in capital on T2 kills my expansion rate by a good third or so in the 1st year. It's one of my unspoken fears in playing MP games: getting unrest event in the first turn.
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June 19th, 2010, 05:15 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Mp etiquette
Sure, anything can happen. But its all about the probabilities. Play it safe and lose like 60 design points. Or gamble on expanding faster than a bad event could cripple you and have a better pretender or better scales. I like the later.
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