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  #31  
Old July 21st, 2010, 06:09 AM
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Default Re: Traitors! Team Game! 6/16

Since I am not in this I can feel free to ask some questions and perhaps murk up the waters some.

What if a traitor wants to be a DOUBLE AGENT and doesn't care about the official win, but would rather just have a good time?

I think with all the new guys it would show up pretty quick, just throwing a curve ball at you.
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  #32  
Old July 21st, 2010, 08:42 PM

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Default Re: Traitors! Team Game! 6/16

Quote:
Originally Posted by GrudgeBringer View Post
Since I am not in this I can feel free to ask some questions and perhaps murk up the waters some.

What if a traitor wants to be a DOUBLE AGENT and doesn't care about the official win, but would rather just have a good time?

I think with all the new guys it would show up pretty quick, just throwing a curve ball at you.
er that would be a real pain in the *** and would interfere with *other* peoples reasonable expectation of fun too.

This remains a team game - even tho not everyone will know what the teams *are*.
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  #33  
Old July 21st, 2010, 08:48 PM

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Default Re: Traitors! Team Game! 6/16

Quote:
Originally Posted by Septimius Severus View Post
Regarding your above example, if I understand correctly (and I am guessing the I,S,W refer to the captains bids), I've spent 2 traitor points on Mad Francis which is why I have won him rather than Wrana (SS stands for 2 bids). And the traitor point bids on Mictlan and Helheim have cancelled each other out so those players remain loyal to their teams.
Correct.

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Any thought given to how the co-opted player might feel about playing the traitor role (given they have no choice in the matter)? Especially since that player would be the subject of immediate attack by his compatriots if discovered.
I'm hoping that since players are signing up for a Traitors! game that they will be willing to accept the game premise = ).

Quote:

Hmm, as an aside, I guess the object of your pretender point bidding and the various point schemes I've seen for nation selection is an attempt to ensure fairness in the competition for the perceived "power" nations. Looks like it might be useful in non-team games especially, not so sure if it is the optimal way to go in team games though. I do wonder if it doesn't favor veterans or more experienced players (especially in non-team games), as rank noobs would not be well versed in pretender choices, nation selection, which nations are "better", and the many subleties of pretender design.
Well, experienced players may be better at bidding for particular nations.

However, I think the minimum points is useful for all players. In the countdown game, there was no mictlan, sauromatia, or hinnom.

This lets some of the lesser played nations get played on more competitive basis.
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  #34  
Old July 21st, 2010, 10:04 PM
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Default Re: Traitors! Team Game! 6/16

Sorry if I brought up a point that I shouldn't have...I would never do that bt I was just wondering about the few on here that 'might'think about it.

Should have just kept my comment to myself.
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  #35  
Old July 21st, 2010, 11:27 PM

Eximius Sus Eximius Sus is offline
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Default Re: Traitors! Team Game! 6/16

Murky Waters: Wasn't that some jazz singer?
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  #36  
Old July 22nd, 2010, 06:55 AM
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Default Re: Traitors! Team Game! 6/16

Thanks for the info Chris. I wanted to be sure I understood the concept and/or any potential issues. I might suggest a wrap around map to prevent traitors from being hemmed in due to placement and allow them to hook up easier with their co-conspirators. As I mentioned, I can play as captain or as a team member, assuming their is enough interest to start fairly soon.

I'd probably like to get more experience with Agartha, purely for learning purposes. Also never player Sauromatia. Haven't fully decided yet or looked at pretender designs. My initial bid would be minimum.
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  #37  
Old July 22nd, 2010, 02:36 PM
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Default Re: Traitors! Team Game! 6/16

Quote:
Originally Posted by chrispedersen View Post
Example:

Suppose there are three nominative teams:

Wrana's Wraiders
Thanks to Chris's persuasive skills, now official. Except that I won't play Hinnom, of course.
Any prospective Wraiders should "write themselves down right along the blade", as was said in one of the best novels of modern Russian fantasy.
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  #38  
Old July 22nd, 2010, 09:44 PM

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Default Re: Traitors! Team Game! 8/16 Two Captains - One More!

An interesting expression Wrana.. I'd be interested in the author and the title.


So we have Wrana's Raiders: Awaiting the mighty captain's bid.
And I'm just going to annoint sept as another captain. What do you want your team name to be?

I'm making one small suggestion to the game rules. When the game starts, I will give each captain the password to the game. Any captain may approve a delay; Any other change (on the honor system) will require all captains to agree. Comments?
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  #39  
Old July 23rd, 2010, 07:31 AM
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Default Re: Traitors! Team Game! 8/16 Two Captains - One More!

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Originally Posted by chrispedersen View Post
And I'm just going to annoint sept as another captain. What do you want your team name to be?
I believe group identity is important in a team game (especially with a decent sized team), and the starting point is of course team name. Vestal Virgins? You should know the Emperor is also fond of Celtic and Gallic slave girls and other exotics (don't know if true historically) but I can tell you Severus spent the last years of his life campaigning in Britain/Scotland.

My favorite team names/ideas were Deva's Darlings, Chris' Curmudgeons, DrP's Panoply of Pain, and my all time favorite Gandalf's Groovy Gang. Haven't thought of a team name yet though. Sept's Subversives, The Apostates, hmm.

Quote:
Originally Posted by chrispedersen View Post
I'm making one small suggestion to the game rules. When the game starts, I will give each captain the password to the game. Any captain may approve a delay; Any other change (on the honor system) will require all captains to agree. Comments?
That is fine, it will mean you will have less control as admin, but I know you tend to be rather laid back at least in terms of delays. The game should certainly appeal to those who prefer a non-theme based team game without any AIs.
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-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).

Last edited by Septimius Severus; July 23rd, 2010 at 07:54 AM..
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  #40  
Old July 24th, 2010, 10:49 AM

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Default Re: Traitors! Team Game! 6/16

Do folks play a lot of team games with themes and AI's?
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