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August 2nd, 2010, 06:05 AM
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Captain
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Join Date: Mar 2010
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MA game: Gladiators of Loemendor, not recruiting
Hi!
this game was going to be a simple LA game, except that the arena death match winner would have been greatly rewarded by the other players with n*5 gold and n/4 gems, where n is the turn number. Since no one wanted to play (...), I declare this thread closed.
Last edited by earcaraxe; August 16th, 2010 at 03:03 PM..
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August 2nd, 2010, 02:20 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: MA game: Gladiators of Loemendor, recruiting
E
Interesting concept but perhaps a bit unbalanced on rewards. So on turn 20 the winner would get 20x8 gems and money to boot. I like your idea but the reward may be slightly unbalanced.
ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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August 2nd, 2010, 02:28 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: MA game: Gladiators of Loemendor, recruiting
Crazy afterthought
What if the victory conditions were 3 arena wins in a row (only)
Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting. Sounds like an old star trek plot... Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
my $0.02
ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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The Following User Says Thank You to sansanjuan For This Useful Post:
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August 2nd, 2010, 03:11 PM
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Private
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Join Date: Jun 2010
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Re: MA game: Gladiators of Loemendor, recruiting
cool idea but giant nations would own too much
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August 2nd, 2010, 04:57 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: MA game: Gladiators of Loemendor, recruiting
Quote:
Originally Posted by sansanjuan
E
Interesting concept but perhaps a bit unbalanced on rewards. So on turn 20 the winner would get 20x8 gems and money to boot. I like your idea but the reward may be slightly unbalanced.
ssj
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thanks for the input. im convinced, made it down to n/2.
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August 2nd, 2010, 04:59 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: MA game: Gladiators of Loemendor, recruiting
Quote:
Originally Posted by sansanjuan
Crazy afterthought
What if the victory conditions were 3 arena wins in a row (only)
Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting. Sounds like an old star trek plot... Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
my $0.02
ssj
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very cool idea, i like it a lot. i will make some kind of that next time. with a gamemaster-nation that does nothing but wishes for arena every 5 turns or so.
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August 2nd, 2010, 06:00 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: MA game: Gladiators of Loemendor, recruiting
Quote:
Originally Posted by minko
cool idea but giant nations would own too much
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True but perhaps that could be mitigated a number of ways..
Outright ban of some races
Or
Matches don't start till turn 15 or so (magic begins to nullify pure brawn ) with matches occurring every 3rd turn or so
Or
Perhaps early game if many giant races are in play they would take turns winning making 3 in a row difficult
Or
Some races get a pretender build penalty. Himmon gets fewer points.
Would play crazy different without expansion. Scales, bless, pretender design would have to be weighed towards creation of an early/mid/late game thug/sc. Research could be easy to get magic and items into play earlier. Your triple blessed Jotun may own 8 of 9 players but can't seem to kill that quickened thug with the paralyzing touch (or whatever).
No worries about naps though trading could be interesting.. That Ermor tart has 2 wins in a row... Who best to give the flambeau to for taking him down?
ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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August 2nd, 2010, 08:52 PM
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Corporal
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Join Date: May 2010
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Re: MA game: Gladiators of Loemendor, recruiting
Quote:
Originally Posted by sansanjuan
Crazy afterthought
What if the victory conditions were 3 arena wins in a row (only)
Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting. Sounds like an old star trek plot... Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
my $0.02
ssj
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Thats a great idea for a game...
Cap Only
Ban on troop recruits
Free Gift of Reason
Commanders and GoR'd summons only
Easy Research
High Gems
Small map with combat carried out between thugs and mages - Thugby!
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August 3rd, 2010, 03:46 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: MA game: Gladiators of Loemendor, recruiting
i'd certainly join that kind of game.
however its way over my nonexistent modding capabilities. I encourage you to host a game like this, souns very exciting to me.
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August 5th, 2010, 11:12 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
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Re: MA game: Gladiators of Loemendor, recruiting
Quote:
Originally Posted by sansanjuan
E
Interesting concept but perhaps a bit unbalanced on rewards. So on turn 20 the winner would get 20x8 gems and money to boot. I like your idea but the reward may be slightly unbalanced.
ssj
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modified rewards.
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