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  #61  
Old August 5th, 2010, 06:35 PM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

agreed with the above
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  #62  
Old August 5th, 2010, 11:08 PM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

Really good ideas, ty for taking the time to post. Fantasma, I like your take on Rohan better than mine .
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  #63  
Old August 6th, 2010, 04:28 AM

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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

Imagine you get him turn 2, it will wipe dominion in your capital, but usually it will have spread somewhere. And heretic ability is only effecting the province the unit is in, no? So, you should conquer something with your starting army turn 2, send him along, thus your capital has time to reestablish dominion. He will probably idle/search for some time until you find a place to stick him in. Or you can just kill him off, he should be physically weak, the archetype of the whimsy human mage, although I definitely would not make him old.

On a second thought, I would start looking at a mixture of horse tribe, eponi knight as a place to start. No hoof attack. 25-30g. You need specially trained warhorses to teach them trampling. This unit is just the average farmer mounted on one of the abundant horses. A shortbow, a light lance, a broadsword. Maybe javelin? Enc 3, fast, high defense, att 11.

Then the rider of Rohan, the more or less standing army, should be a knight with 12 protection-chainmail and the cap.

I don't think there should be other recruit everywhere infantry besides the militia, not the shortbow infantry. Yes, a cheap archer is nice, but they live and die on horseback, except the ones from Helm's Deep.

I think the wise woman is too cheap, but should be sacred, maybe h1. Don't forget, you get so many path combinations with frequent astral, so all paths are easily boosted on the battlefield. That means all powerful ANSD spells are in range without much effort.

I don't know, a sprinkle of water could be justifiable in some place, like earth. I would have to reread the two towers, but the ferocious fighting skill could mean some access to fire, or berserker abilities. Maybe on a mounted sacred warrior maiden. They should be mounted anyways, it's all about horses. But then the warrior maiden stretches the theme. It is a pretty rare appearance, more of a hero, than a recruitable.
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  #64  
Old August 6th, 2010, 05:01 AM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

Quote:
Originally Posted by fantasma View Post
Imagine you get him turn 2, it will wipe dominion in your capital, but usually it will have spread somewhere.
Usually. Not always. And of course that depends on your base dominion, whether you have an awake pretender, whether you make a prophet on turn 1 and so on. If I'm forced into making gameplay decisions because of a potentially lethal national hero, that's a bad thing.

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Originally Posted by fantasma View Post
So, you should conquer something with your starting army turn 2, send him along, thus your capital has time to reestablish dominion. He will probably idle/search for some time until you find a place to stick him in. Or you can just kill him off,
So you get a hero who sometimes *has* to be left idle or suicided? Where's the fun?
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  #65  
Old August 6th, 2010, 05:46 AM

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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

Well, what is the fun of getting a human commander hero? Yay, a super troop ferry. He has to be idle until you can afford a lab, but usually I'd spend his time site searching, leaving him idle or suicide him is just if you are fearing dominion kill. And that all assumes he appears very very early. To counter this, he should bring significant diversification and/or other interesting options. But he is a serious, potentially lethal danger to the nation, and that should be represented.

He could also be stealthy (he is a sneaker, after all) and a spy, so just send him off to enemy territory. Actually, I like this better than the mage idea. A spy with seduction (by whispers and promises, not sexually).

My approach is primarily thematic, though.
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  #66  
Old August 6th, 2010, 06:21 AM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

[quote] Well, what is the fun of getting a human commander hero? Yay, a super troop ferry.[quote]

That's why the Worthy Heroes mod exists. Besides which, I don't think it's a good argument to say 'the status quo is less than ideal, so a mod shouldn't worry if it does the same'.

Why not make Wormtongue a corrupter rather than of a seducer? It'd be more thematic, and more useful.
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  #67  
Old August 6th, 2010, 08:15 AM

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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

hmm, I don't remember, what exactly is a corruptor?
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  #68  
Old August 6th, 2010, 08:16 AM

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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

The hero should be useful and unique, just maybe not in the very first turns.
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  #69  
Old August 6th, 2010, 10:59 AM
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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

iirc a corruptor works sort of like a seducer, but corruption isn't gender specific and yes it would be more thematic because Wormtongue is in no way considered attractive; he couldn't seduce a prostitute.
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  #70  
Old August 6th, 2010, 11:56 AM

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Default Re: Rohan! version 1.02 (New Content, few bug fixes)

oh, a new feature (to me), who has it? That definitely is better.
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