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  #71  
Old September 20th, 2010, 05:39 PM

Nightfall Nightfall is offline
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Default Re: First Blood - Newbie game - Send pretenders!

Quote:
Originally Posted by Valerius View Post
Hopefully I won't regret this, but I'm going to assume the Abysia pretender was sent by Nightfall and not an imposter... Game on!
Yep, it was, all is ok...
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  #72  
Old September 20th, 2010, 07:44 PM

Valerius Valerius is offline
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Default Re: First Blood - Newbie game - Send pretenders!

My answer is arriving kind of late since I see the first turn already hosted, but for future reference I'll mention that the llamaserver always sets a 48 hour hosting time for the first turn. This gives time to resolve any problems players may be having (or deal with Caelian interlopers ).


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And i could say : Ad augusta per angusta
Indeed!
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  #73  
Old September 21st, 2010, 03:51 AM

MartinTrouman MartinTrouman is offline
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Default Re: First Blood - Newbie game - Send pretenders!

Nice to get the game going
I ran into an early though choice:

Brigands in my capital province (unerst 35 tax 50). Do I patrol with the newly produced army... or send it off for conquest?

Ended off opting for the 2nd option - but I'm still unsure.
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  #74  
Old September 21st, 2010, 04:20 AM

Valerius Valerius is offline
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Default Re: First Blood - Newbie game - Running

Those events are always tough but I think you made the right choice - have to keep expanding. Since unrest hits both gold and available resources you may want to factor that into which province you choose to take next. If your dominion has spread to an indie province you'll have info on its gold/resources, if not you can go with tendencies such as mountains = resources, farmlands = gold.
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  #75  
Old September 21st, 2010, 06:09 AM
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attackdrone attackdrone is offline
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Default Re: First Blood - Newbie game - Running

Ah the joys of Turmoil. Also with CBM I believe that Luck/Misfortune each add 7% random event chance per level instead of 5%; there would be a +36% chance with full Luck/Misfortune + Turmoil.
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  #76  
Old September 23rd, 2010, 01:07 AM

rotarr rotarr is offline
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Default Re: First Blood - Newbie game - Running

I wonder how long we can keep up this amazing speed of 3 turns a day
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  #77  
Old September 23rd, 2010, 01:13 AM

Sephorin Sephorin is offline
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Default Re: First Blood - Newbie game - Running

Has it really been three turns/day? Pretty darn quick group we are. But don't worry, I'm sure one of us will stale soon.
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  #78  
Old September 23rd, 2010, 03:22 AM
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Default Re: First Blood - Newbie game - Running

I might take a while this turn, as I'm waiting for diplomacy to conclude before processing my turn. It'll be done by the deadline though!

Edit: That wasn't long at all!

Last edited by attackdrone; September 23rd, 2010 at 03:50 AM..
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  #79  
Old September 23rd, 2010, 01:32 PM

mockingbird mockingbird is offline
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Default Re: First Blood - Newbie game - Running

Sorry for the delay, I'm just waiting on some diplomacy.
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  #80  
Old September 23rd, 2010, 04:31 PM

Nightfall Nightfall is offline
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Default Re: First Blood - Newbie game - Running

I wouldn't actually call anything you've said to me diplomacy, and I outright reject your ultimatim, I choose 3, if you want to attack, and we both know you will, your the agressor.

By the way, for those of you that haven't noticed, Pythium will probably take another 4 provinces in the next 2 turn, several of which are currently mine, and at the same time wall off another ten for himself.

When that happens he will effectively control 32 provinces and close to a third of the entire income in the game...

But I'm sure all that combined with the lying and bullying that he calls diplomacy, is just good strategy, unfortunately it's a crap introduction to MP Domionions, and this newbie is not feeling any friendliness in this game.

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