.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #61  
Old October 3rd, 2010, 01:54 AM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: GE Long campaign - small core

I took a look and it does look like it will be complicated. With the objectives scattered, it will make holding them difficult. The infantry on both sides should be equally green, so your foxholes should help, but the Soviets will have numbers on your side. Much if this depends on whether or not you have it set up as AI Tank Heavy. If yes, you will probably face a battalion of infantry and somewhere between 1-2 battalions of armor. On the other hand if no, you will see about a battalion of tanks and at least two battalions of infantry. Your ammo situation in your StuGs could be a problem if the AI throws two battalions of infantry at you, because you don't have nearly enough HE to deal with them. The inexperience of the Soviet troops could help here, however.

In the defend I just fought, the AI seems to put most(90%+) of its units in one half of the map. It even did that in a test set-up with the numbers you expect to face. Your plan might work but you might also have to be flexible. If a major push comes in the northern half of the map, maybe your push east along the road with your core and have your allied infantry at B take the hill. You can also have them go to the hill if your core goes there as well. Another possibility would be have them move up to support the infantry in A. Once they get there they can double up in the foxholes. Also, unless things have changed in one of the patches, I've seen tanks go over the trenches. They pick their way through like infantry moves through dragon's teeth. Be prepard for the enemy to get tanks through, just in case.

You will win or lose this battle based on what your core does or is capable of doing. Their capability should be well know to you, so that is the difference will be in this battle. Don't get them bogged down in a slug fest or the AI will zero in with artillery. An immobilized StuG doesn't make a good pill box. If they have been in position for more than four turns, think about moving them to some place else. Move forward, move back, just don't stay in the same spot. Expect the AI to field something along the lines of two battalions of artillery, more or less.

Strike aircraft aren't likely, so deploy your AA guns to engage light tanks and infantry. If you have the CD version, use the filter option or at the very least cut the range down to self defense so you can control what they shoot at. Them firing at at T-34 just makes for a mad enemy tank.

No matter what you do, you are going to have a very difficult battle on your hands.
Reply With Quote
  #62  
Old October 3rd, 2010, 03:18 AM

Brian61 Brian61 is offline
Corporal
 
Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
Brian61 is on a distinguished road
Default Re: DAR: GE Long campaign - small core

With scattered victory hexes I won't even try to hold the southern ones. I'd probably have been better off if I'd have set AI tank heavy but I didn't so I expect you're right about the infantry hordes. I'm going to have to keep a third of my StuG's resupplying most of the time.

I'm thinking of putting a fire trench up on the hill in position A, if I can find the right los, I could use them as fall back positions for a forward deployed infantry company and could send my sturmpioniers in to make local counterattacks around them.

I'm hoping the timing on any mass armor advance along the road will be such that the StuGs can support the ATGs, so a temporary halt or immobilization will work fine. I'm hoping some will get stuck in the mud there too. Anyhow, all set up now, crossing fingers

Thanks for the helpful advice and comment!
Brian

PS: here's what the final starting setup looks like
Attached Files
File Type: zip KG Krafft 30T0F.zip (592.1 KB, 197 views)
Reply With Quote
  #63  
Old October 4th, 2010, 11:10 PM

Brian61 Brian61 is offline
Corporal
 
Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
Brian61 is on a distinguished road
Default Re: DAR: GE Long campaign - small core

KG Krafft, 31 August, 1942 - Eastern Front

Resupply and repair: all units resupplied and repaired.

Situation: No rest for the weary, a nearby section of the front is held by an ally, a Slovak infantry division. Unfortunately transportation delays have delayed their full deployment and now the Russians are bearing down on a badly understrength battalion trying to hold down a regiment's worth of front. To make matters worse, the same transportation foulup has kept their supporting artillery from being resupplied. The section of the front is a hilly area with large stands of woods and equally large clearings. The northern hill has quite a few areas of mud along its approaches, including on both sides of the east-west road just north of the hill. While the Slovak battalion has no engineers, thus no mines, barbed wire, or improved fortifications, they do have shovels and their commander put them to good use. There is an anti-tank trench cutting the east-west road and a small clearing just to the south, also they have prepared a firetrench atop the northern hill as a fallback position.

Game note: I shifted the position of some of the Slovak units a bit, with the idea firing once at max range and then falling back to prepared positions, as well as keeping the companies together as much as possible.

Orders: KG Krafft is ordered to reinforce the Slovak defenses and support any necessary local counterattacks to prevent a Soviet breakthrough in this area of the front. The only artillery unit in range is a K 18 counterbattery unit that will provide support as necessary in this emergency.

Battle Plan: The Slovak battalion has prepared its defenses prior to the arrival of KG Krafft. One company (company K) is deployed in forward positions on the eastern slope of the northern hill. The second company (company Q) is deployed in the woods southwest of company K providing flank coverage. The Slovak battalion has two adhoc antitank groups, each with two 4.7cm ATGs, two 2cm AAAs, two ATR units, and two tank hunter teams. The group attached to company K is deployed covering the northern flank, including the road and antitank ditches. The second group is deployed in the gap between the northern hill and its southwestern neighbor providing coverage on the southern flank. Both companies have deployed their machineguns to support the antitank groups. The Slovak battalion also has a mortar platoon and, surprisingly enough, two wagonloads of ammunition.

The Slovak defenses anticipate the major point of enemy effort to be in obtaining the northern hill and as such are prepared to fall back onto the hilltop prepared defenses until such time as a counterattack can be mounted. KG Krafft will secure the open area in the south and prepare to conduct any necessary counterattacks to the north. One platoon of StuGs (platoon D) will reinforce the northern Slovak antitank group during the first wave of the attack. A fire support group will operate east of the Slovak positions, comprised of the sIG Ib's, their ammunition carriers, and the SPAA section for defense.

Execution: No sooner has KG Krafft arrived in the area than the Russian artillery begins to fall in copious amounts of 152mm and 122mm shells all around, and in a few cases, upon, the Slovak defenses. Counterbattery fire from the K 18 batterie reportedly falls on one of the 152mm batteries. The Slovak troops hold up fairly well under the fire and order is soon restored to most units.

A pair of T-34/76 M1941's carrying Gaurds engineers advanced along the road until they met the guns of StuG platoon E. A T-34/76 M1942 is spotted heading cross country towards the northeast face of the north hill, another is spotted moving northwest on the road possibly following the first. A pair of armored cars and a platoon of T-60 tanks are operating on the approaches to the southeast face of the north hill. Another pair of T-34/76 M1941's is spotted in the far south.

Squads from infantry platoons M and N fire upon the T-60's at extreme range to dislodge their riders and then begin to withdraw to secondary positions. In the north, StuG's of platoon E claim another victim, but at least two more are lined up awaiting treatment. The T-60 advance is flanked on the south by a couple troops of calvary. Further to the south, another group of T-60's is operating with support from at least two T-34s. A trio of BA-64's is operating in the open southeast of company Q's hill.

Two more T-34's in the north explode under 7.5cm gun fire from the StuGs there, while to the southwest of the north hill, an ATR and tankhunter team join forces to destroy a nosy BA-10 armored car. Company K continues to refuse engagement, firing only when safe, and withdrawing westward after firing. A fire mission called on the path of the northernmost T-60 advance is reinforced with sIG Ib fire now that the road looks to be clear.

A trio of T-34s advance into the woods, one is destroyed by close assault as the Slovak infantry continues its hit and run withdraw to the fire trench. StuG platoon E heads south to join the rest of the batterie as its work in the north seems complete. The SdKfz 250/10's of the recon platoon destroy a pair of BA-64's before the Soviet armored cars can spot the main body.

Two more T-34s are destroyed by close assaults from the plucky Slovak infantry. A T-60 is also destroyed but another two survive. In the south, KG Krafft claims three T-34's, a T-60, and a BA-64 as it swings into open field action. The T-60's in the forest are proving a bit rough for the infantry to handle so the southern tankhunter teams are moving northeast to assist.

Platoon S of company Q destroys two T-34's with close assaults and damage a third. A T-60 is destroyed by a southern antitank group 4.7cm ATG and its partner bounces a few rounds off of a nearby T-34. KG Krafft, on the prowl in the south, destroys one T-34 and damages another, as well as routing a Maxim HMG squad. All is not well however, although the K 18 battery continues to conduct counterbattery fire, the intensity of the Soviet bombardment is making life difficult for company K, delaying its withdraw to the fire trench.

In a stroke of good fortune, the Soviet artillery shifts fire to the southern antitank group and the entire barrage falls short, right atop their own advancing tanks and infantry. A few more T-34s and T-60s are destroyed while the Axis troops take advantage of this opportunity. Oberstlt Krafft orders friendly artillery to shift positions and resupply.

Despite the stalled advance due to friendly fire, the Soviets aren't through yet. A pair of KV-8s are seen in the south, and some artillery batteries continue to pound positions atop the northern hill causing no end of problems for company K. Still, an hour into the battle, Oberstlt Krafft cannot help becoming a little bit optimistic, while company K is having difficulties, company Q is in fine shape and the Soviets seem to have precious little armor left with which to threaten the StuGs.

Company Q begins its counterattack, advancing eastward under cover of the StuG's. The pionier platoon of KG Krafft assists in the operation, sweeping the southern areas along with the recon platoon. A few Soviet tanks remain but are operating independantly and are being picked off one by one. The north hill is still a sticking point, but gradually most of company K has gained the protection of the fire trench while machinegun and indirect fire have whittled down the opposition. There are still at least two T-60 tanks operating on the hill which are no end of trouble but they seem to be as handicapped by the heavy Soviet bombardment as the Slovaks are.

An hour and a half in and the counterattack in the south has been a success, there is still some enemy resistance and a second echelon infantry attack is incoming but overall the south looks to be in good shape. Company K holds the fire trench upon the north hill and not much else. A counterattack there would be possible except for the continual heavy bombardment.

The second echelon infantry attack turns into a full scale company+ strength attack on the south flank. Although the StuGs rapidly run out of HE ammo, their machineguns are required to prevent a collapse and no time for reloads. The pionier platoon is thrown into the gap in the hopes of holding the line until the attack has slacked off and company Q can advance.

Despite the best efforts of the K 18 batterie's repeated counterbattery fires, the rain of steel from the Soviet guns continues making troop redeployments hazardous at best and endangering vehicles on the south flank. On the north flank, three T-28e's and a platoon of infantry are advancing, repositioning of the ATGs there account for one T-28e. One of the remaining two braves the antitank ditch. Mortar fire was slowing down that advance but the Slovak mortars are out of ammo and are sent to resupply.

An ATG in the north manages to immobilize one T-28e but in doing so leaves itself exposed to enemy fire. Two hours into the battle and the southern flank is stabilizing, whether it will hold once the StuGs and sturmpioniers withdraw is another matter. Unfortunately they are going to have to withdraw soon, not only are they in sore need of resupply but two platoons of infantry are about to outflank defenses to the north.

The StuG batterie commander and platoon F which were operating in the south have to break off and head for resupply. The Slovak infantry platoon they were supporting is in full rout. The SdKfz 250/10's of the recon platoon are engaging the advancing Soviet infantry with long range fire. There is some hope though, the sturmpioniere platoon together with StuG platoons D and E have successfully pulled out of line and are redeploying to take the southern Soviet infantry in the flank.

Slovak company K continues to hold on tooth and nail in the fire trench, the northern flanking movement by the enemy has thus far gone largely unchecked but sIG Ib's and SdKfz 7/1's of KG Krafft are racing towards long range firing positions from which they can hopefully slow down the advance. Soviet artillery fire continues to be heavy and 152mm batteries continue to pound company K.

The K 18 batterie continues counter battery fire though company K found that hard to believe as they were subjected to increased levels of incoming fire. Under combined artillery and infantry attack, their hold even on the fire trench became tenuous. The south was a different story, the Soviet second echelon attack crumbled as the sturmpioniers and StuGs hit them in the flank.

Three hours into the battle, with time running out, KG Krafft breaks off pursuit in the south and heads north in hopes of recovering at least some of the eastern positions on the north hill. Company K is losing the battle for the firetrench, the northern half of the trench has become a nomans land. All friendly artillery is called in to assist by fire missions on the enemy positions north of the firetrench.

The remnants of company K hang on till the bitter end, reinforcements began to trickle in from company Q, enemy artillery began to slack off, and KG Krafft pushed up the eastern side of the north hill. It wasn't enough for complete victory as time ran out.

Marginal victory, KG Krafft (whew)!

Last turn file attached, thanks for reading
Brian
Attached Files
File Type: zip KG Krafft battle 30.zip (278.0 KB, 210 views)
Reply With Quote
  #64  
Old October 6th, 2010, 08:36 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: GE Long campaign - small core

Well done, especially using inexperienced allies for most of your leg units
Reply With Quote
  #65  
Old October 6th, 2010, 09:49 PM

Pat58 Pat58 is offline
Private
 
Join Date: Sep 2010
Posts: 26
Thanks: 1
Thanked 15 Times in 9 Posts
Pat58 is on a distinguished road
Default Re: DAR: GE Long campaign - small core

Yes, an inspired effort when units are so heavily engaged that supply becomes an issue. Fun reading too as the enemy gets to dish it out sometimes instead of just being a punching bag.
Reply With Quote
  #66  
Old October 7th, 2010, 10:56 AM

valo2000 valo2000 is offline
Sergeant
 
Join Date: May 2007
Posts: 295
Thanks: 12
Thanked 2 Times in 2 Posts
valo2000 is on a distinguished road
Default Re: DAR: GE Long campaign - small core

yeah also nice with the backstory.
Reply With Quote
  #67  
Old October 7th, 2010, 05:43 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: DAR: GE Long campaign - small core

Very nice read.

But i agree it would even be better if the AI had a chance other than being a turkey shoot every time.
Reply With Quote
  #68  
Old October 8th, 2010, 01:18 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: GE Long campaign - small core

Depending on how you play, campaign battles often can be turkey shoots, especially if the human player has the technology edge. Your reward for destroying 50 tanks in one battle of a campaign is likely to face 70 the next battle and so on. A major factor is how the AI uses it mechanized masses. Their vast phalanx of armor charges straight ahead and don't pause to say, "Hmmm...I'm losing tanks that way, so maybe I need to go a different direction." The player can start changing the settings, but you start losing one aspect of realism for the sake of another. I personally leave the settings along, because I don't like the idea of fighting a T-34/76B that acts more like a IS-2, but that is my opinion
Reply With Quote
  #69  
Old October 8th, 2010, 04:03 PM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
Ts4EVER is on a distinguished road
Default Re: DAR: GE Long campaign - small core

Problem with the AI is that it doesn't support its tanks. They move every unit at full speed, leaving the infantry behind.
Reply With Quote
  #70  
Old March 18th, 2011, 05:45 AM

Brian61 Brian61 is offline
Corporal
 
Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
Brian61 is on a distinguished road
Smile Re: DAR: GE Long campaign - small core

Oberstleutnant Krafft returns!

As usual of late, he gets stuck with a situation noone wants in a place noone has ever heard of.

KG Krafft, 12 September, 1942 - Eastern Front

Resupply and repair: all units resupplied and repaired.

Situation: The remainder of the Slovak infantry division finally arrived as the Russians withdrew. According to Army Group intel, many Soviet units facing the Slovak positions are being withdrawn and redeployed to support operations near Stalingrad. While second line allied units are not normally used in offensive actions, the situation in this sector is developing into a favorable one for an exception to be made. If sucessful, Axis lines will be straightened enough to free up considerable units for offensive action elsewhere.

However, Army Group intel missed a rear guard movement by some of the Soviet forces in the area and as KG Krafft together with a motorized company of Slovak infantry moved to secure staging areas for the forthcoming attack, they run into each other. [Meeting engagement, map 80x80, custom V-hexes, visibility 24, length 36]

Orders: KG Krafft is ordered to assist a motorized Slovak infantry company in securing a staging area for a local offensive. The changing situation implies that they must first defeat the rear guard of the retreating enemy forces. The only support available at this time is a flight of two Fw 190A-3/U-2s.

Slovak TOE: The motorized infantry company has the following attached elements from higher echelon units: 2x Motorcycle sections, 1x motorized FO, 1x Towed ATG section with 47mm guns, 1x field gun battery of three 76mm field guns, 1x mortar section, 1x Light Truck platoon for transport of the field guns and mortars.

Special Rules: Slovak artillery fire may only be called by the Slovak forward observer, the Slovak mortar unit may be called from either Slovak forward observer or company commander. No Slovak unit may call german artillery or airstrikes. Language barriers at lower levels prevent intermixing of KG Krafft with the Slovak reinforced motorized infantry company, therefore each must operate independantly.

Battle Plan: Control of the roads is vital for victory, there are two roads which cross in the western portion of the map, one runs east/west, the other south-west/north-east. The roads are dominated by hills 133, 134, 135, 204, 205, 206, and 322. It is also considered vital to control the wooded areas southwest of hill 204 and south of hill 205. Enemy strength is expected to be an understrength infantry battalion with armor and artillery support.



The Slovak forces (group B) are ordered to secure hills 132 and 133 and then advance into the woods with the goal of securing the western approaches to hill 204 and denying the enemy use of the diagonal southwest/northeast road.

KG Krafft (group A) will secure hills 134 and 135, and secure the woods south of hill 205 while advancing to hill 206. After securing hill 206, KG Krafft will procede north and circle hill 205 from the northeast, relieving any remaining pressure on the Slovak contingent.

Should either element encounter overwhelming forces, KG Krafft can break off the advance towards hill 206 and procede to positions southwest of hill 205 were the two forces can better support each other.

Execution: (to be continued)

Turn 1 file is attached as zip.
Attached Files
File Type: zip KG Krafft battle 31 T1.zip (975.6 KB, 173 views)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.