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  #31  
Old March 28th, 2011, 01:52 PM

earcaraxe earcaraxe is offline
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Default Re: An Open Letter to Illwinter Game Design

Kref, I think its a great idea!

To be able to turn AI controll on and off i would consider very helpful and i think it might be very well implementable.
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  #32  
Old April 26th, 2011, 10:21 AM

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Default Re: An Open Letter to Illwinter Game Design

i would also very welcome if horror seed got fixed and worked as intended.
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  #33  
Old April 26th, 2011, 03:00 PM

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Default Re: An Open Letter to Illwinter Game Design

Heck, I think a "mop up" button for SP would be great, allowing me to fast forward to victory (keeping my save game in case I accidentally "mop up" too soon). And being able to toggle AI control would be awesome.
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  #34  
Old June 14th, 2011, 09:34 AM

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Default Re: An Open Letter to Illwinter Game Design

I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
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  #35  
Old June 14th, 2011, 10:24 AM

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Default Re: An Open Letter to Illwinter Game Design

Make units older with a percentage of their maxage instead of a fixed value could work.
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  #36  
Old June 15th, 2011, 03:42 AM

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Default Re: An Open Letter to Illwinter Game Design

Well, that would make things even worse for people already affected by it, but yes, that'd make the long-lived races notice it as well.
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  #37  
Old June 15th, 2011, 06:50 PM
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Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by earcaraxe View Post
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
if strategic balance is what matters to you, I suggest you try CBM.
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  #38  
Old June 15th, 2011, 07:02 PM

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Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by brxbrx View Post
Quote:
Originally Posted by earcaraxe View Post
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
if strategic balance is what matters to you, I suggest you try CBM.
what do u mean? i always play with CBM. what made u think i didnt?
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  #39  
Old June 15th, 2011, 09:54 PM
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Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by earcaraxe View Post
Quote:
Originally Posted by brxbrx View Post
Quote:
Originally Posted by earcaraxe View Post
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
if strategic balance is what matters to you, I suggest you try CBM.
what do u mean? i always play with CBM. what made u think i didnt?
you asked for moar balance.
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  #40  
Old June 16th, 2011, 07:09 AM

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Default Re: An Open Letter to Illwinter Game Design

I would like to go back to the original post and add my support to the fulsome praise for the game design. Unfortunatly, it must be mixed with my wife's abuse of the designers. The more I like a game, the more she hates it. It is sort of like points for scales...

In any case, I look forward to your next project and thank you for your thought and intellectual energy.
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