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March 31st, 2011, 04:54 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12
If by some chance you don't know how to make the change, just extract this to the Mod folder.
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April 1st, 2011, 02:49 AM
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Private
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Join Date: Mar 2011
Location: Vilnius, Lithuania
Posts: 25
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12
Thanks, but I managed to change the file
And one last thing? Will we use the banners and streamers mod?
__________________
When one and one are one, eleven.
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April 1st, 2011, 05:31 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12
Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.
Probably best to use Cradle of Dominions for this setting, since we have a water nation.
Get started on your pretenders and I'll organize the game during the day.
And I will be taking Haida Gwaii.
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April 1st, 2011, 08:32 AM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12
I'll take ermor
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April 1st, 2011, 09:05 AM
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Private
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Join Date: Mar 2011
Location: Vilnius, Lithuania
Posts: 25
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Re: MA Mod Nation Combined Game - Testing Grounds - Full
And what about indies and site freq? Leaving at 5 and 50?
__________________
When one and one are one, eleven.
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April 1st, 2011, 09:17 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Full
Unless you all prefer stronger indies or more sites?
I want to keep the site freq a bit higher so everyone can use their nations summons fully, but I fear going over 50ish might force everyone to take a rainbow pretender as not to lose on all the sites they'd miss.
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April 1st, 2011, 09:48 AM
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Private
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Join Date: Mar 2011
Location: Vilnius, Lithuania
Posts: 25
Thanks: 2
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Re: MA Mod Nation Combined Game - Testing Grounds - Full
Fine with me. I wonder, is site freq tied with map size? Playtested with 50, arcane probed like 20-25 prov. no sites were found.
__________________
When one and one are one, eleven.
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April 1st, 2011, 11:15 AM
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Private
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Join Date: Mar 2011
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Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 11/12
Quote:
Originally Posted by Executor
Okey, I think it's about time to start the game. If somebody takes the last spot before we start than great, if not we start with 11 players.
Probably best to use Cradle of Dominions for this setting, since we have a water nation.
Get started on your pretenders and I'll organize the game during the day.
And I will be taking Haida Gwaii.
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Can you please upload and/or link all the mods you're using to start a game? It will be better that way i think, for it will help avoid potentinal problems and incompatibilities.
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April 2nd, 2011, 10:32 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: MA Mod Nation Combined Game - Testing Grounds - Full
Game created under "Testing_Grounds". Since I'm not sure Llamas extended nations pack would have worked ( cause of the 1 EA and 3 LA nations in the original DM file), I've uploaded our version with all of them as MA.
Just rename your ENP DM file to "Expanded_Nations_2_MA".
Send your pretenders and hopefully everything will run smoothly.
Cheers.
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