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July 30th, 2011, 12:20 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: New EA game, Tempest, Recruiting
Interesting idea...I guess I could go along with either option.
On a separate note, and it's totally cool if you guys are not open to this, but I've been just dying to try Azurain's Assimilation mod in MP. Ex, any chance you would consider this for this game?
http://forum.shrapnelgames.com/showthread.php?t=46696
__________________
Power is an illusion...
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July 31st, 2011, 03:55 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: New EA game, Tempest, Recruiting
Sounds interesting. I'd give it a try.
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July 31st, 2011, 06:12 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New EA game, Tempest, Recruiting
Militarist, increasing magic site frequency (any more that this) would most likely force everyone to take a rainbow mage to compensate for lack of national paths which I think is bad choice really.
I've played in a larger game with such a setting and it just brought massive amounts of SCs, AN abuse(from my part ) and other.
Generally just total magic madness. Anyone who didn't choose a rainbow mage got behind rather fast and lost.
If there is a 1.8 version of CBM with no item modification I'd be happy yo use that version, however the item prices are totally out of balance now so we stick with 1.6 otherwise.
Aethyr, I actually wanted to try out this mod a while back, so I wouldn't mind including it in this game.
However I won't sneak in this mod after everybody already signed on, so if the rest of you are up for this mod we'll use it.
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July 31st, 2011, 06:56 AM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: New EA game, Tempest, Recruiting
Quote:
Originally Posted by Executor
Aethyr, I actually wanted to try out this mod a while back, so I wouldn't mind including it in this game.
However I won't sneak in this mod after everybody already signed on, so if the rest of you are up for this mod we'll use it.
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I thibk it would alter the balance too much. Everyone would have every magic path pretty quickly and would make things very bland.
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July 31st, 2011, 01:42 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: New EA game, Tempest, Recruiting
Quote:
Originally Posted by Executor
Aethyr, I actually wanted to try out this mod a while back, so I wouldn't mind including it in this game.
However I won't sneak in this mod after everybody already signed on, so if the rest of you are up for this mod we'll use it.
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I agree with this decision, if agreement is not unanimous then we should not use it. If that's the case, maybe next time.
__________________
Power is an illusion...
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August 2nd, 2011, 03:52 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: New EA game, Tempest, Recruiting
Mictlan please.
I'll be able to create and send pretender this Sunday.
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August 3rd, 2011, 06:08 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: EA Tempest - Send Pretenders
Game created, finally...
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August 3rd, 2011, 06:18 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: EA Tempest - Send Pretenders
Pretender incoming!
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August 4th, 2011, 02:02 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: EA Tempest - Send Pretenders
Pretender sent !
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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August 5th, 2011, 12:43 AM
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Private
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Join Date: May 2011
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: EA Tempest - Send Pretenders
Pretender is in.
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