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  #381  
Old August 19th, 2011, 06:02 AM

llamabeast llamabeast is offline
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Default Re: SeaOfInnocence - All ages newb game

Numahr, it sounds like your version of the mod is different to that on the server. I think your list of castable spells comes from the server, and comes in the form of spell numbers. So the server says "you are allowed to cast spells 1079, 1321 etc", and your client looks those up and says you are allowed to cast Curse of the Wendigo etc., even if you shouldn't be allowed to. The spell numbers are easily different between different versions of the mod - if a single spell has been added then all subsequent spells have their numbers shifted.

Having said all that I have no idea how you can have a different version of the mod. The only case where more than one version of a mod exists is the result of my recent hotfix for duplicate weapons with the latest dom3 patch, and I did not add any spells with the hotfix. Still, see if you can get a copy of the mod from one of the other players or something.

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  #382  
Old August 19th, 2011, 06:03 AM

llamabeast llamabeast is offline
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Default Re: SeaOfInnocence - All ages newb game

Oh, I bet you have a different version of CPCS. Not sure, but certainly worth checking.
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  #383  
Old August 19th, 2011, 06:03 AM

llamabeast llamabeast is offline
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Default Re: SeaOfInnocence - All ages newb game

What do you guys think of CPCS by the way? I have been meaning to play some test games with it. I like the idea of the spells but haven't really tested them much. Is it fun?
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  #384  
Old August 19th, 2011, 05:57 PM

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hmmm strange thing. The last couple of turns I've been keeping quiet hoping that it will just go away but it didn't. It all started 3 turns ago when my army didn't execute a command to move. then the next turn both my armies didnt decide to move. So I decided that if something else happens I will mention it. Apparently I staled my current turn because I submitted an old 2h file? While still not crippling I lost quite a lot of potential (land) and time while my armies have just been looking at instead of obliterating the enemy's army while it has been springing around taking territories. So if anyone could take a look at that or I don't know what but I am loosing advantages hard fought for in a blink of an eye not due to my mistake or anything so that is quite annoying. Thanks in advance.

P.s on the CPCS topic Its early to say I havent been using many of the newer spells and as we heard some of them seem to have been bugged and others seem to have bugged the other non-CPCS spells so mixed feelings. I haven't seen anything potentially overpowering in it(with the little exception of the spell that casts luck and gives AN weapons to the weaker units(but the AN weapons didnt seem to be working from what I've heard so the spell should be fine:P)) which is a good sign

Last edited by bbz; August 19th, 2011 at 06:06 PM..
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  #385  
Old August 19th, 2011, 06:34 PM

llamabeast llamabeast is offline
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Default Re: SeaOfInnocence - All ages newb game

Cool. You shouldn't rake away the message that CPCS causes bugs, cos it doesn't. However if you have a different version of any mod to the server, that will cause bugs.
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  #386  
Old August 20th, 2011, 04:47 AM

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Default Re: SeaOfInnocence - All ages newb game

yea probably that's it. Hmm still I read somewhere in this topic about the astral weapons not working as they should be but I am in no way able to judge if that is so or not(since I havent seen the battle). Also I was just under that impression (lately I didn't have much time to read in the forum so my comment was based on the cases where people have been complaining about it)but I guess it is as you said due to outdated mod version.
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  #387  
Old August 20th, 2011, 06:34 AM

Numahr Numahr is offline
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Default Re: SeaOfInnocence - All ages newb game

OK I will enquire along the lines mentioned by Llamabeast.

Regarding CPCS: I really like the concept. It adds a lot of depth and diversity to cambat magic, especially in that early/mid-game phase that has less diversity in combat spells. In terms of implementation, I have the following comments:
- some "fire" spells should be AP instead of AN, this is too important a difference (comment already made by someone)
- there is something wrong with "anger of god" which often gets cast by the AI although it is totally irrelevant, range-wise especially.
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  #388  
Old August 20th, 2011, 11:05 AM

Numahr Numahr is offline
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Default Re: SeaOfInnocence - All ages newb game

Hurrah! Thanks Llamabeast. I checked the versions of my mod, and it turned out that my CBM 1.83 was different from the one attached to the first page of this thread. Go figure out why. Anyway I replaced it and I can now summon zemys and other niceties!

I wish I had found this much earlier though. How many gems did I loose in summons that did not appear, and well, my whole strategy up to this point would have been actually implemented instead of playing with vanilla summons only...

But the main point is, that there is no bug, and every thing is solved from that point of view.
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  #389  
Old August 20th, 2011, 12:25 PM

NaivePhilosopher NaivePhilosopher is offline
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Default Re: SeaOfInnocence - All ages newb game

Well, with that I am finally finished. I confess that my mind hasn't been focused on Dom3 recently, but I really enjoyed the game and learned quite a bit. (Lesson #1: Enslaving your opponent's stuff is just great.) Good luck to those of you who remain.
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  #390  
Old August 22nd, 2011, 12:47 PM

Numahr Numahr is offline
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Default Re: SeaOfInnocence - All ages newb game

Dear comrades,

I have troubles coming on the RL front for this week. I will play the current turn in time; then I would request a delay until next Monday. Sorry for that and thanks in advance for your understanding...

Numahr
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