Quote:
Originally Posted by Mobhack
Out of LOS Z fire is also deliberately randomised to reduce the "Godlike Player" effect. It's blind fire.
The "player god" has a far better feel for the overall battlefield than the elements would have if they were real men. Real units don't spray ammo over areas unless they have at least some indication that there would be someone there.
Area fire at a hex in LOS is far more effective and accurate. If you in your role as the player god "knows" there should be a squad at X,Y and "telepathically command" your men to have the inspiration to beat up the nearby area - then if X,Y is out of LOS but a nearby hex is within LOS - target that one. There will be overs and sides, but the fire will generally remain on the LOS hex, and some will spill onto the target that you the "god" knows is actually there whereas the blind firing will wander all over - and is fully intended to. No matter the range.
Cheers
Andy
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I understand the theory, but sometimes there IS some indication.
For example, I am advancing with my tank+desant infantry and bump into infantry squad at about 2 hex range. The guy shoots at me but doesn't get me, and now I got him plotted on my map. I'm already moving quite fast so even if I use aimed fire at the unit my chances of hitting him are poor. Further, the idea of his return fire spraying up my tank desant infantry does not appeal to me. So I pop smoke and unload them in safety. That cut off my LOS.
First problem, I still have some shots and if this is for real, I think it is at least a valid tactic for my tank to pop some quick rounds in the quite well plotted position of the enemy to keep their heads down. But I can't do that because of the traitorous scatter.
So I just bring in my other tanks and desant and end my turn.
OK, next turn. I now have to advance on this one squad. My smoke grenades are still shutting off my LOS, but he hasn't moved. In real life, what I want to do is spray some Z-fire in his general direction to distract him while working a squad to his flank.
But I can't do that either. If I try that, the Z fire is more likely fire into the neighboring hex (60 degrees off, with one of my squads in it) than the target hex!
So not wanting to wait for the artillery, I tried to move the flanking squad at the lowest possible speed and the enemy clips off 2 of my men and inflicts about 23 points of suppression, putting it into Retreating status. It would likely not have happened if I were allowed to fire some distracting fire.
I respectfully submit there must be a better way to handle this. Z fire isn't that effective anyway, so I don't think it'll be some game-breaker if it is handled more similarly to aimed fire.
How about at least relegating this mega-Z scatter into a Preference?