.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old December 31st, 2011, 03:49 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: The "Z" direct fire key - are they even trying

Quote:
Originally Posted by Mobhack View Post
Real units don't spray ammo over areas unless they have at least some indication that there would be someone there.
Apparently you never operated with the US Army!




__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #12  
Old January 2nd, 2012, 01:22 PM

arkhangelsk arkhangelsk is offline
Private
 
Join Date: Dec 2011
Posts: 15
Thanks: 1
Thanked 3 Times in 2 Posts
arkhangelsk is on a distinguished road
Default Re: The "Z" direct fire key - are they even trying

Quote:
Originally Posted by Mobhack View Post
Out of LOS Z fire is also deliberately randomised to reduce the "Godlike Player" effect. It's blind fire.

The "player god" has a far better feel for the overall battlefield than the elements would have if they were real men. Real units don't spray ammo over areas unless they have at least some indication that there would be someone there.

Area fire at a hex in LOS is far more effective and accurate. If you in your role as the player god "knows" there should be a squad at X,Y and "telepathically command" your men to have the inspiration to beat up the nearby area - then if X,Y is out of LOS but a nearby hex is within LOS - target that one. There will be overs and sides, but the fire will generally remain on the LOS hex, and some will spill onto the target that you the "god" knows is actually there whereas the blind firing will wander all over - and is fully intended to. No matter the range.

Cheers
Andy
I understand the theory, but sometimes there IS some indication.

For example, I am advancing with my tank+desant infantry and bump into infantry squad at about 2 hex range. The guy shoots at me but doesn't get me, and now I got him plotted on my map. I'm already moving quite fast so even if I use aimed fire at the unit my chances of hitting him are poor. Further, the idea of his return fire spraying up my tank desant infantry does not appeal to me. So I pop smoke and unload them in safety. That cut off my LOS.

First problem, I still have some shots and if this is for real, I think it is at least a valid tactic for my tank to pop some quick rounds in the quite well plotted position of the enemy to keep their heads down. But I can't do that because of the traitorous scatter.

So I just bring in my other tanks and desant and end my turn.

OK, next turn. I now have to advance on this one squad. My smoke grenades are still shutting off my LOS, but he hasn't moved. In real life, what I want to do is spray some Z-fire in his general direction to distract him while working a squad to his flank.

But I can't do that either. If I try that, the Z fire is more likely fire into the neighboring hex (60 degrees off, with one of my squads in it) than the target hex!

So not wanting to wait for the artillery, I tried to move the flanking squad at the lowest possible speed and the enemy clips off 2 of my men and inflicts about 23 points of suppression, putting it into Retreating status. It would likely not have happened if I were allowed to fire some distracting fire.

I respectfully submit there must be a better way to handle this. Z fire isn't that effective anyway, so I don't think it'll be some game-breaker if it is handled more similarly to aimed fire.

How about at least relegating this mega-Z scatter into a Preference?
Reply With Quote
  #13  
Old January 15th, 2012, 06:56 AM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
wulfir is on a distinguished road
Default Re: The "Z" direct fire key - are they even trying

Quote:
Originally Posted by arkhangelsk View Post
I respectfully submit there must be a better way to handle this. Z fire isn't that effective anyway...
Depends, Z fire can actually be very effective. Especially newbie PBEM players used to combat AI led forces will be in for a world of hurt against experienced players who master the art of Z fire.
Reply With Quote
  #14  
Old December 10th, 2012, 10:27 PM

duff duff is offline
Corporal
 
Join Date: Feb 2012
Posts: 51
Thanks: 9
Thanked 2 Times in 2 Posts
duff is on a distinguished road
Default Re: The "Z" direct fire key - are they even trying

It seems most people use "Z" on enemies not yet spotted. Am I the only one who often uses out of sight infantry/MG on the advance AFTER spotting the enemy but before firing with units that can see? It helps the front unit get close and do the damage without getting shot up by return fire.
Reply With Quote
  #15  
Old December 11th, 2012, 04:42 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Second Lieutenant
 
Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
Aeraaa is on a distinguished road
Default Re: The "Z" direct fire key - are they even trying

No, I actually do it all the time.
Reply With Quote
  #16  
Old December 12th, 2012, 07:34 PM
Oche's Avatar

Oche Oche is offline
Sergeant
 
Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
Oche is on a distinguished road
Default Re: The "Z" direct fire key - are they even trying

Quote:
Originally Posted by duff View Post
It seems most people use "Z" on enemies not yet spotted. Am I the only one who often uses out of sight infantry/MG on the advance AFTER spotting the enemy but before firing with units that can see? It helps the front unit get close and do the damage without getting shot up by return fire.
Yes, it is effective to use Infantry/MG fire but also cannon, tank and mortar fire with LOS as well too. What i never do is use the "Z" key on areas where there hasn't been any hidden fire shot from yet, if you do otherwise you could probably reveal your location and intentions too soon to the enemy besides wasting ammo and begging for a rain of artillery on your men.
Reply With Quote
  #17  
Old December 20th, 2012, 05:21 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: The "Z" direct fire key - are they even trying

Since in anything but a set-piece scenario I play my revised USMC OOB I use my Scout-Snipers to do what they're there for ... scout.
Since sniper class units they're VERY effective at it, as they should be.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.