.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #61  
Old January 5th, 2012, 01:31 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Conceptual Balance Mod 1.84

Okay, to explain this I should start by saying that zmey have three shapes, and you have to kill all of them in order for the zmey to die. The reason that the afflictions kept changing is because a unit that changes shape has a chance to heal its afflictions by changing to the new form. So this is not unexpected. The way the health was changing on the zmey is also easily explained by this mechanic. When a unit with multiple shapes dies and changes to the new form, its health bar is refilled. The negative damage numbers that you see popping up are just a side effect of the transformation, and also are expected to be there. So while it may look a little funny, that's how it's supposed to work.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #62  
Old January 5th, 2012, 11:38 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod 1.84

It's like rdonj says. Each set of hitpoints is associated with one of the heads. It's something like 70hp to chop the first head off, another 70hp to chop the second head off, and finally 80hp to chop off the final head. Those probably aren't the actual values any more.

As for the Ember Lord, there was a version of CBM where he had lost flying. Maybe there is a client/server mod version mismatch, where your copy of the mod thinks the Ember Lord can fly but the server doesn't. What exact mod filename are you using in the problem game?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #63  
Old January 5th, 2012, 02:45 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Conceptual Balance Mod 1.84

Quote:
Originally Posted by Samhain View Post
I'm having an odd issue with Ember Lords. For at least three turns, two in the same province have refused to move. I've tried for three turns to get them to budge, the last turn attempting to a new location. I've looked at the log file with three levels of debug and nothing jumps out at me. Though, I don't really know what I am looking for. Does anyone have any suggestions on what I should do here?
I have had this for meny times also (In the one game I used them). If I tried to use the flying part of the ember lords it didn't work. They only moved if I moved one province at a time.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #64  
Old January 5th, 2012, 10:32 PM
Samhain's Avatar

Samhain Samhain is offline
Sergeant
 
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
Samhain is on a distinguished road
Default Re: Conceptual Balance Mod 1.84

rdonj, thank you for that explanation. That now makes perfect sense.

llamabeast, I'm not sure if I am answering your question correctly. But, the llamaserver page for our game shows "CBM 1.84" which is itself a link to http://forum.shrapnelgames.com/showpost.php?p=774519

The game in question is
Tiny Crowded World.

The good news is that I have a good workaround for both problems in this game, spend my fire gems on Zmeys instead of Ember Lords
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.