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  #21  
Old January 29th, 2012, 08:08 PM
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st.patrik st.patrik is offline
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Default Re: Coe 3 Aar

I am sad to report that our dear leader Ostrogotha has been slain. He attacked an iron mine guarded by a group of evil Bakemono and was slain. Ostrogotha was a great leader who earned the respect and admiration of everyone who knew him. His death is a tragic loss for all the people of the realm, and for me most particularly. His last wish was that I, Godegisel, should take over his position of leadership. We are asking everyone to work extra hard in this difficult time, to get us through these dark days.

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Thank god that idiot Ostrogotha’s dead. Just too bad he took some of our troops with him. I am heading back to the crystal tower to shore up our defenses, and then will head out to try to find some more resources, to get us back on our feet. - Godegisel
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  #22  
Old January 29th, 2012, 11:13 PM

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Default Re: Coe 3 Aar

Poor Ostrogotha!

Is there still chance of victory for the apprentice?
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  #23  
Old January 30th, 2012, 06:29 AM

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Default Re: Coe 3 Aar

Is there any way to improve the level of the apprentice, so that he can do the same stuff that Ostrogotha could, before he died?
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  #24  
Old January 30th, 2012, 06:40 AM
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Default Re: Coe 3 Aar

Yes, a ritual of mastery, which is bloody expensive and destroys the coal mine in the process. However, since the next version update breaks savegames, we shall never know if the apprentice would have made itthat far.
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  #25  
Old January 30th, 2012, 11:34 AM
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Default Re: Coe 3 Aar

Quote:
Originally Posted by Doo View Post
Poor Ostrogotha!

Is there still chance of victory for the apprentice?
Yes, but it's tough to lose your most advanced commander.

This incident highlights a really important and tricky part of the early game: gauging whether or not you are strong enough to take out a group of independents. You start with relatively few units, and so early on you are often playing it closer than you'd like to. It's easy (especially when you're new to the game) to underestimate the strength of a group of independents. If you make that mistake (like Ostrogotha) then it's a big blow.
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  #26  
Old January 30th, 2012, 11:40 AM
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Default Re: Coe 3 Aar

In CoE2 there were some characters, like the barbarian, where it was hardly even an inconvenience to lose your main commander, whereas losing your Enchanter or Demonologist or whatever could be crippling. Is that still there case? Are there still some main characters that aren't very consequential?
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  #27  
Old January 30th, 2012, 12:04 PM
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Default Re: Coe 3 Aar

Yes, the same is true here as well. Barbarian Leaders are a dime a dozen (baker's dozen at that) and the Senator (even though he is mobile in CoE3) just gets in the way of doing things.

Nobody mourns a politician's demise...

The Senator is interesting in the sense that as long as he has any commanders at all, both of his starting ones (Senator and Centurion) are eminently expendable. As soon as you can recruit a Leo, the Centurion goes from main army commander to troop ferry, since the Leo has leadership bonuses (morale boost) and the Centurion does not.

Baron and Burgmeister can also lose the secondary heroes without much impact, though High Lords are expensive to replace. The main heroes of these classes you don't want to lose because of their combat abilities or army boost abilities.
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  #28  
Old January 30th, 2012, 04:45 PM

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Default Re: Coe 3 Aar

Well if you can't complete a victory with this game you have to do AAR's until you do. Its in the rules somewhere.....

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  #29  
Old January 30th, 2012, 08:29 PM
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Default Re: Coe 3 Aar

First sign of the enemy. A shambler prince with a spearman and hybrid in tow. And just when I was about to take over my ally’s coal mine!

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  #30  
Old January 31st, 2012, 10:33 AM
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Default Re: Coe 3 Aar

Quote:
Originally Posted by Edi View Post
Yes, the same is true here as well. Barbarian Leaders are a dime a dozen (baker's dozen at that) and the Senator (even though he is mobile in CoE3) just gets in the way of doing things.

Nobody mourns a politician's demise...
On thing I find irritating in CoE3 from an RPGer viewpoint is that at the start of the game I name my commander. And yet, when that commander dies I have not necessarily lost the game. If I name my Senator then I feel rather obligated to protect my Senator even though its rather a worthless piece.

Ive mentioned that I think we should be naming our empires instead of that first expendable leader.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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