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				February 15th, 2012, 12:25 PM
			
			
			
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				 Re: phenix pyre 
 Soul drain does have a very high casting cost, and you need troops surrounding you, so it is only situational. Or you need very tough fast close combat units. (Like reverse sabbathed wereform skrattir, with all the other nature boosts also activated). |  
	
		
	
	
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				February 15th, 2012, 01:52 PM
			
			
			
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				 Re: phenix pyre 
 You are thinking of soul vortex. Soul drain is quite another beast - a battlefield-wide enchantment. It also requires an uncommon path combination (3S3D). |  
	
		
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				February 15th, 2012, 02:45 PM
			
			
			
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				 Re: phenix pyre 
 Hmm, does any SC chassis have access to that path combination besides Pretenders? |  
	
		
	
	
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				February 15th, 2012, 03:43 PM
			
			
			
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				 Re: phenix pyre 
 Lucky tartarians. Ether Lords (more a high-end thug, but anything with Soul Drain can act an awful lot like an SC).
 
 Anything else?
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				February 15th, 2012, 05:42 PM
			
			
			
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				 Re: phenix pyre 
 Illithid mages, but they're not really SC material. 
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				February 15th, 2012, 11:59 PM
			
			
			
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				 Re: phenix pyre 
 
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					Originally Posted by RonD  Ether Lords (more a high-end thug, but anything with Soul Drain can act an awful lot like an SC). |  Ether Lords are the main one, and I'd consider them a light SC more than a high-end thug regardless. That said, Soul Vortex is broader, and also has some pretty nice used - Wraith Lords, for instance. |  
	
		
	
	
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				February 16th, 2012, 12:49 AM
			
			
			
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				 Re: phenix pyre 
 Ether Lords don't get fire though, so you can't take advantage of near infinite reinvigoration Phoenix Pyre, and you'll end up magic dueled to death.  
 Which I guess leaves really lucky Tarts or a pretender.  Too bad, it sounds amusingly powerful.
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				February 16th, 2012, 08:52 AM
			
			
			
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				 Re: phenix pyre 
 
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					Originally Posted by Shangrila00  Hmm, does any SC chassis have access to that path combination besides Pretenders? |  I once got a Tartarian Titan (male) with fire, astral, and death... But that's one Tartarian out of many games.
 
For all practical purposes, to get a Phoenix Pyre/Soul Drain killer commander you need either to design your pretender to be capable of it or to take up empowering big time.
 
It is really a niche use, even in CBM, which made Soul Drain considerably easier to cast.
 
And without some sort of native reinvigoration, it can easily be countered by deploying only lifeless units.
 
But when you have an immortal pretender with multiple strong magic paths defending his own dominion against the invading forces of the three other remaining nations in the game, it can be a game changer if you hold it in reserve while forcing your enemies to concentrate their forces and then spring it as a surprise.  
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				February 16th, 2012, 09:12 AM
			
			
			
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				 Re: phenix pyre 
 is it like soul vortex where it keeps going or is it a one-time cast.  The wiki makes it look like a one-time cast, not a buff. |  
	
		
	
	
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				February 16th, 2012, 10:40 AM
			
			
			
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				 Re: phenix pyre 
 
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					Originally Posted by RonD  You are thinking of soul vortex. Soul drain is quite another beast - a battlefield-wide enchantment. It also requires an uncommon path combination (3S3D). |  Doh. Thanks!
 
On the path requirements. If the sc has astral, you can probably reverse commune the phoenix pyre onto it. Just give the fire mage a matrix. (as you want earth+astral access in the endgame anyway). |  
	
		
	
	
	
	
	
	
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