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September 9th, 2002, 07:40 AM
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National Security Advisor
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Re: OT_ MOO3
Well it could have simultaneous resolution with turn-based orders phases, like The Cosmic Balance, Begin, Wooden Ships & Iron Men, etc.
PvK
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September 13th, 2002, 06:40 AM
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Lieutenant General
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Re: OT_ MOO3
from avault:
Thursday, September 12, 2002 - 6:12 am CT
MOO3 Development Update
Reported by: David Laprad
If game development were an exact science, ambitious games would never be delayed. And if there were never any delays, Master of Orion 3 might have been out eons ago. But when it comes to dealing with an ever-changing master design and the volatile waters of fan expectations, science is nowhere to be seen. With that in mind, the Adrenaline Vault on Tuesday spent a few moments on the phone with Infogrames' senior producer Constantine Hantzopoulos to find out where Master of Orion 3 is on the production line and when it would reach the end.
When asked how much of MOO3 was done, Hantzopoulos said the game is approaching the alpha stage of development, which he defines as "feature complete" and when a project is "playable from start to finish." Although it's surprising that MOO3 hasn't reached alpha after 27 months of work, the senior producer says Infogrames and Quicksilver are still aiming for a Quarter 4 2002 release for the PC Version. "Fans will be playing MOO3 during the holidays," he said.
This will give the publisher and creator about two months to balance and play test the product before it hits stores. Look up the word "crunch" in Webster's dictionary, and you might see a picture of the MOO3 team, which Hantzopoulos said is busy locking up the game's final features. The Last items to be completed: The laws for the Orion Senate. These will allow players to bend or break MOO3's rules for a certain amount of time. After that comes extensive and highly scrutinous play balancing.
All of which, Hantzopoulos said, will result in a MOO game with deeper politics, richer diplomacy and better espionage than the 4X genre has ever seen. He also promises robust artificial intelligence: "While playing the game this weekend, I launched a ground assault with a huge armada and tons of troop transports. The AI misled me, outflanked me and destroyed my troop transports, which left me with nothing but my long- and short-range attackers. The computer went after my primary tactical element, which was cool."
Players hoping to get their hands on MOO3 before it hits stores may be disappointed to read that Infogrames is not planning for a public beta test or a demo. Instead, the publisher is focusing on getting the game out the door. "It'll be out soon. We won't make quarter 3 because we're holding it back for a little more polish. We're committed to making MOO3 bug free and well balanced," said Hantzopoulos, who leaves soon for a three-week trip to Quicksilver to "bring the game home." Infogrames is planning a private beta test utilizing about 25 people.
In Master of Orion 3, the sequel to one of the most acclaimed strategy games of all time, players become the controlling power behind an entire galactic civilization.
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October 18th, 2002, 04:13 PM
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Lieutenant General
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Re: OT_ MOO3
From Moo3 FAQ ( www.orionsector.com) :
"Will you be able to play by email?
No. Why would you? "
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October 18th, 2002, 05:34 PM
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BANNED USER
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Re: OT_ MOO3
This can go 2 ways.
Be a good game....
Or be the start of a bastardized game a great franchise....
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October 18th, 2002, 05:42 PM
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Sergeant
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Re: OT_ MOO3
In a relatively recent issue of Computer Gaming World or PC Gamer (don't remember which), they had a short 1/2 page preview of MOO3, and what they showed and spoke of was less than impressive. They considered it a step backwards in terms of technology and gameplay, and from the small screenshots I could see, they weren't kidding. I'll have to do some more looking-into to see if all of a sudden MOO3 has devolved.
zen
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October 19th, 2002, 12:53 AM
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Private
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Re: OT_ MOO3
Recently a demo for a game was released called "G.I. Combat", which is a strategy scaled wargame (controlling about 140 troops). It was a disaster. Virtually unplayable.
It is real time, but you are not able to control everything, as there is just one speed, no workable pause (pause freezes everything). Major problems arise when you are controlling one front, and the other starts to collapse. It was rushed through production with many glaring problems. It tried to please too many people, by adding unecessary flashy elements (representing individual troops).
A slightly older similar game, "Combat Mission" is of the same genre, but does it infinitely better. It is turn based, and the AI is much smarter. It focus' more on gameplay then flashy graphics, realtime and innumerable options.
Unfortunately I can see Master of Orion 3 turning into what this game is, a clickfest. Realtime, unless done very well, gives off the impression of a lot of realism, but lowers the actual control over the situation, relying basically on how well the AI can fight another AI.
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October 19th, 2002, 01:16 AM
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Major General
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Re: OT_ MOO3
Don't know about GI Combat but Combat Mission IS a great game IMHO. I have both CM:BO and CM:BB.
[ October 19, 2002, 00:17: Message edited by: pathfinder ]
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October 19th, 2002, 02:35 AM
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Private
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Re: OT_ MOO3
Yes, I have CMBO, bought WAY back, but my purchase of Space Empires IV Gold ate up my computer game financial reserves for this half of the year, so CMBB will have to wait! It is funny that even CMBO beats out GIC, which is 2 years older.
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October 21st, 2002, 09:22 AM
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National Security Advisor
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Re: OT_ MOO3
What!?!? Is that correct?
PvK
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October 21st, 2002, 07:47 PM
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Re: OT_ MOO3
Quote:
Originally posted by PvK:
What!?!? Is that correct?
PvK
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Given the fact that combat is real-time, how would you conduct a play-by-email game, exactly?
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