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				March 26th, 2012, 01:33 AM
			
			
			
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 Sergeant |  | 
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				 OpFire during unload 
 In a way the current rules are nice and cruel but the more I think of the one minute time frame makes me wonder...
 Should a transport unloading generate an OpFire for each enemy viewing on each unit unloading? Would perhaps a single check for "this is an unload" and a flag for "once per turn" firing a very high kill be sufficient?
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				March 26th, 2012, 05:19 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: OpFire during unload 
 
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					Originally Posted by scJazz  In a way the current rules are nice and cruel but the more I think of the one minute time frame makes me wonder...
 Should a transport unloading generate an OpFire for each enemy viewing on each unit unloading? Would perhaps a single check for "this is an unload" and a flag for "once per turn" firing a very high kill be sufficient?
 |  The game has to work that way - so if you unload 6 snipers at one time, each one exiting is an "event".
 
The game has no memory of the 6 being in any sort of group or list associated with the transport - and it would be rather difficult to do so and then randomly choose one of those for each and every potential op-firer. In any case: 
- Most dismounts are one element anyway, so why write a lot of convoluted code? 
- You should not be dismounting under LOS of the enemy anyway. Dismounting should be done in a covered position (by geography or perhaps smoke).
 
Cheers 
Andy |  
	
		
	
	
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				March 26th, 2012, 11:40 AM
			
			
			
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				 Re: OpFire during unload 
 Yeah... didn't think it would be possible. It just gets very frustrating when you dismount damaged or lagging units on a newly secured VP Hex only to discover that you missed a MG 850m away. |  
	
		
	
	
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				March 26th, 2012, 12:57 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: OpFire during unload 
 It's worse when it's real....... |  
	
		
	
	
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				March 26th, 2012, 01:39 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: OpFire during unload 
 
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					Originally Posted by DRG  It's worse when it's real....... |  Personal experience?  |  
	
		
	
	
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				March 26th, 2012, 07:26 PM
			
			
			
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				 Re: OpFire during unload 
 No, Common sense.
 This is a game. When you screw up it's "frustrating". When you unload troops in full view of an enemy MG team in RL "frustrating" isn't the word you'd use so this teaches you that doing so is a "bad idea" and hopefully after doing it once you'll learn not to do it again without the RL consequences
 
 Don
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				March 30th, 2012, 06:20 PM
			
			
			
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				 Re: OpFire during unload 
 Having some ability to pop smoke cover immediatly prior to disembarking in open ground would be the way to go.
 Good idea to have some morters (even 60mm) that have a clear view of the ground,"direct fire smoke",more accurate than indirect and should screen the area decently.
 
 and they are cheap!
 
                 Last edited by gila; March 30th, 2012 at 06:36 PM..
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				March 31st, 2012, 12:22 AM
			
			
			
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 Sergeant |  | 
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				 Re: OpFire during unload 
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				March 31st, 2012, 07:35 AM
			
			
			
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 General |  | 
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				 Re: OpFire during unload 
 The solution is simple slow down you probably paid the price by rushing those units back up instead of spending an extra turn to do it the safer way or didnt scout the area well enough in the first place.Game wise you paid the price for your haste, real life you had best hope nobody realised it was you that gave the order cause you are going to have some mighty explaining & morale boosting to do.
 
 Popping smoke works just fine its standard practice if you cant find somewhere safe to unload, smoke is a very powerful tool.
 
				__________________John
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				March 31st, 2012, 12:30 PM
			
			
			
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				 Re: OpFire during unload 
 Popping smoke in the rotor wash is a desperate gamble, especially in the initial rush to get out of the bird since you are essentially a point target for the first 10 seconds or so.Having said that, the AI does seem smarter and bloodier now. Or maybe I'm getting too comfortable.
 Will
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