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  #11  
Old August 21st, 2002, 10:19 PM
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Lord_Shleepy Lord_Shleepy is offline
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Default Re: Sphereworlds and Ringworlds

Quote:
Originally posted by Arkcon:

Lord_Shleepy, your input on this topic would be appreciated.
Wow! I feel so special!

**Gives Arkcon a cookie**

It all sounds good to me. One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents.
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  #12  
Old August 21st, 2002, 10:26 PM
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Default Re: Sphereworlds and Ringworlds

Quote:
Originally posted by Lord_Shleepy:
quote:
Originally posted by Arkcon:

Lord_Shleepy, your input on this topic would be appreciated.
Wow! I feel so special!

**Gives Arkcon a cookie**

It all sounds good to me. One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents.

I was expecting a short grumble and comment on how dull the ring world and sphere world are once you've built one. But hey, I'll admit, I build them from time to time too.
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  #13  
Old August 22nd, 2002, 08:11 AM
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Default Re: Sphereworlds and Ringworlds

Quote:
Originally posted by Lord_Shleepy:
quote:
Originally posted by Arkcon:

Lord_Shleepy, your input on this topic would be appreciated.
Wow! I feel so special!

**Gives Arkcon a cookie**

It all sounds good to me. One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents.

and it gives you a jucy piece of pre-developed real estate if you can capture one from the AI...

hmmm, think of that in a porportions game. it would take a LOT of troops, but all those home world cultural facilities... The AI wouldn't even need a bonus.
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  #14  
Old August 23rd, 2002, 12:09 AM
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Default Re: Sphereworlds and Ringworlds



[ August 29, 2002, 18:56: Message edited by: Arkcon ]
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