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				October 12th, 2007, 08:53 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: quicky update
			 
             
			
		
		
		
		 Those look cool. Kinda TRON. Keep that look as an option in the final version    (you'd have to swap borders and province centers I think).
 
 Keep up the good work, and thanks for the update PB!  
		
	
		
		
		
		
		
		
			
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				October 27th, 2007, 07:31 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: quicky update
			 
             
			
		
		
		
		so, finally been working on some graphical stuff, as i think i am fairly satisfied with the landmass generation algorithm. now, one of the nice things about c# is that it has a fairly good graphics library (at least for my purposes). what this means for you, is that you get to use textures in the maps. here is an example screen: 
   
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 27th, 2007, 08:55 PM
			
			
			
		  
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				General 
				
				
				
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				Re: quicky update
			 
             
			
		
		
		
		Now we're talking. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 28th, 2007, 04:37 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: quicky update
			 
             
			
		
		
		
		Lookin' good ph!     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 5th, 2007, 08:42 PM
			
			
			
		  
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				Re: quicky update
			 
             
			
		
		
		
		terrain types (plains, farms and such) are coming along. still a few quirks to work out, but the groundwork is done. here's a new screen: 
 
* the mossy looking stuff is the texture i used for plains, no other terrain types in there yet, so it's just water, bare land and plains at the moment.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 8th, 2007, 07:41 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: quicky update
			 
             
			
		
		
		
		This is looking really exciting PH. Keep up the good work. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 15th, 2013, 06:58 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: new map generator
			 
             
			
		
		
		
		[NECRO] 
another in my effort to provide an ARK for worthy projects while we still can.
 ParadoxHarbinger do you plan to migrate this to the new Dom3 forum? 
Do you mind if I do it? 
Are there updated links to the source code of this project? 
What is the DRM of this project?
 
For anyone that is curious I do have some wrapped maps created with this program. I have not gotten the tiling to work (filling in with images such as mountain and forest) but of course that could always be done manually. 
 http://www.dom3minions.com/maps.htm
at one time I had planned to add it to the daily automated new-maps feature of the site and run map in all sizes. But using this program tends to involve knowledge of math that HB considers basic and I consider far beyond me.    
		
	
		
		
		
		
		
		
			
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