|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
September 16th, 2013, 06:03 PM
|
Private
|
|
Join Date: May 2013
Posts: 18
Thanks: 20
Thanked 1 Time in 1 Post
|
|
Adding Some Difficulty
Thought it might make a good idea for a thread, though quite often I find the AI needs no extra help. What little things do you do to give yourself a bit of a challenge? There are obvious things like beefing up the enemy's caliber in preferences, but what else do you like to do?
One of my ideas (although it only works for Germany ans Russia) that I do is I have a rule in Long Campaigns where I can only Fix a tank after the battle if the damage is in the single digits. If 10 or more, I must replace it, and with a captured tank. So if I lose three platoons of Panzer IIIs in a heavy battle in the first battle against Russia, I have to replace them in my core with 7TPs, S-35s, H-39s, etc.
This is one of the reasons I really hope we can get more captured kit added to OOBs in the future, for all armies.
So do you have any rules like this? Anything you do to make the battle a bit tougher?
|
September 16th, 2013, 06:42 PM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 366
Thanked 440 Times in 318 Posts
|
|
Re: Adding Some Difficulty
One "Trick", again in a long campaign, is to not upgrade to the latest kit (newly available tank, up gunned version, etc) until you lose the old ones in combat or change theatres (ie end of N. africa campaign).
This means that for Gemany, for example, you may still be battling on with outclassed PzIII when PzIVf/g, etc are available.
Also try using lower quality troops - Rather than SS, paras, Guards, etc use "Police" units, Home Guard, reservists, etc - lower morale and experience modifiers and older kit.
A third option is to intentionally not take some of the "essential" components of a combined arms force - ie no FO, or "forget" adequate AAA.
Judicious placement of Victory Hexes can help (try a delay battle where some, or all, of the VH are beyond your start line - meaning you have to move to take up ambush positions etc)
Just a few methods - looking forward to seeing more input from others
|
September 17th, 2013, 05:37 PM
|
Corporal
|
|
Join Date: Sep 2012
Location: Croatia
Posts: 162
Thanks: 86
Thanked 80 Times in 67 Posts
|
|
Re: Adding Some Difficulty
I have a rule to never use Z-fire against the AI.
Somewhat similar to using low quality troops - try playing an underdog, like one of the minor Axis nations (and refrain from overloading on German equipment!). Taking on the Soviets using Hungarian tanks is a very different story than using German panzers...
|
September 18th, 2013, 07:55 PM
|
|
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Adding Some Difficulty
Quote:
Originally Posted by zastava128
I have a rule to never use Z-fire against the AI.
|
Good one!
As the AI will never z-fire.
I may use it once or twice in battle myself,(to discover hidden units that fires on me) but not excessively.
Here's one,don't bulk up on artillery,keep it comparable(say 5-10%) to the force value you have.
|
September 20th, 2013, 10:27 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Adding Some Difficulty
Try setting the AIAdjustpercent ratio to say 120 for 120% more enemy.
Or, play an "underdog" country - Italy for example needs an experienced player IMHO. Or another minor Axis like Romania or Hungary - and don't cherry pick the few tigers/panthers they only had a dozen of, if such are available late war.
If Germans are your forte - then take a third-line force and keep to the old recycled captured junk they had. Only 75mm field guns for arty, the Marders at best for AT work (Hetzer at a stretch late war) and so on and so forth, an Ost-inf company in your core, whatever. Tow your flak/mortars/arty with horses, too!
Naturally - you can do the same for a Russian force, or start a campaign as USA with the "green" infantry companies.
Basically, limit yourself by keeping away from the "kewl" stuff.
cheers
Andy
|
September 22nd, 2013, 07:26 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Adding Some Difficulty
As others have said stay away from the best gear or choose the underdog, you can set up the battle & run it 3 or 4 times with the AI set to buy your stuff to see what should be a reasonable mix of units.
If you want a few nice toys & its a largish battle set them up in reserve near the map edge as quasi reinforcements, cant move till turn 10 or some such then have them come to the rescue.
On the first turn or two do nothing in meeting engagements, let the AI go first.
__________________
John
|
September 22nd, 2013, 10:55 AM
|
Private
|
|
Join Date: Jul 2012
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Adding Some Difficulty
Don't use ammo reloads, "fast call spots" or spotter planes, since the AI doesn't either.
When advancing reduce game length and increase value of victory hexes and move some of them further back. You'll have to choose whether to rush or be cautious and take the marginal victory.
Don't use minefields.
Only buy aux FO so your call times are always 2-4 turns. Don't call arty with A0.
Sometimes in a campaign one (or more) of my companies might "get lost". Deploy on the grey map border to play an understrength battle.
|
September 22nd, 2013, 11:47 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Adding Some Difficulty
If you have the full game and you are advancing or assaulting the AI, then use timed objectives so you can't be leisurely regarding your attack since the AI will be getting additional victory points while you dither about.
|
September 22nd, 2013, 01:48 PM
|
|
Captain
|
|
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
|
|
Re: Adding Some Difficulty
Only purchase a historical OOB.
Use one of the OOB sites, like:
http://www.bayonetstrength.150m.com/index.htm
Purchase:
one infantry battalion
Supported by:
one armoured company/squadron
one light or medium artillery battery (only one FO)
As for captured kit, I only let myself buy a captured 'trophy' vehicle if I actually captured one in a previous battle (it was abandoned/damaged and was behind my lines by the end of the battle). I can only buy the exact model.
Cross
|
September 22nd, 2013, 03:58 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Adding Some Difficulty
It's why I usually choose to have supply points quite limited in the campaigns I design. They should be a limited resource.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|