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				May 7th, 2015, 08:37 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				Thanked 4 Times in 4 Posts
			
		
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				 Re: Scenario - Beachhead Taiwan 
 Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby. 
 Gulf Co established position at the nearby vic hex and across the road on edge of forest.
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				May 8th, 2015, 01:40 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Apr 2007 Location: Salt Lake City, UT 
						Posts: 2,829
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				Thanked 797 Times in 602 Posts
			
		
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				 Re: Scenario - Beachhead Taiwan 
 If you don't dally you should have the time to land and deploy where you want before the proverbial Chinese hordes descend ... THEN things get interesting.Hint:  Sheer numbers will make ammo resupply important.
 
				__________________Suhiir - Wargame Junkie
 
 People should not be afraid of their governments. Governments should be afraid of their people.
 
 "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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				May 8th, 2015, 10:36 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				Thanked 4 Times in 4 Posts
			
		
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				 Re: Scenario - Beachhead Taiwan 
 Turn 10- anomaly at northern victory hex on island in lake.
 When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
 ***See screenshot
 
 Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
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				May 8th, 2015, 11:10 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				 Re: Scenario - Beachhead Taiwan 
 Turn 10- shallow water on bridge hex.vehicle immobilized.***See screenshot.
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				May 8th, 2015, 11:38 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				Thanked 4 Times in 4 Posts
			
		
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				 Re: Scenario - Beachhead Taiwan 
 Turn 10 - HQ Recon Pit stuck in building.The unit says it ready and moving at 4 mph.
 ***See screenshot.
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				May 8th, 2015, 11:39 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				Thanked 4 Times in 4 Posts
			
		
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				 Re: Scenario - Beachhead Taiwan 
 whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone. |  
	
		
	
	
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				May 8th, 2015, 11:45 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				Thanked 4 Times in 4 Posts
			
		
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				 Re: Scenario - Beachhead Taiwan 
 Here is the saved game for that as well,so you can get a closer look at it. |  
	
		
	
	
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				May 9th, 2015, 03:56 AM
			
			
			
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 Lieutenant General |  | 
					Join Date: Apr 2007 Location: Salt Lake City, UT 
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				 Re: Scenario - Beachhead Taiwan 
 
	Quote: 
	
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					Originally Posted by Duzmond  Turn 10- anomaly at northern victory hex on island in lake.
 When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
 ***See screenshot
 
 Still no enemy activity at all,though I have not looked around on this turn yet. Did find another immobilized vehicle and garrison team,vehicle destroyed.
 |  Yeah that's a map error. 
Just "unload" after the unit turns into a raft.
 
The garrison vehicles are immobilized because it's the only way to make then stay in place during an AI Attack scenario.
				__________________Suhiir - Wargame Junkie
 
 People should not be afraid of their governments. Governments should be afraid of their people.
 
 "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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				May 9th, 2015, 06:18 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				 Re: Scenario - Beachhead Taiwan 
 
	Quote: 
	
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					Originally Posted by Duzmond  Turn 10 - HQ Recon Pit stuck in building.The unit says it ready and moving at 4 mph.
 ***See screenshot.
 |    Please ignore this one.     just ran out of movement points. |  
	
		
	
	
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				May 9th, 2015, 09:33 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2015 
						Posts: 76
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				Thanked 4 Times in 4 Posts
			
		
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				 Re: Scenario - Beachhead Taiwan 
 Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.
 I feel like there's PRC ground troops present ,but I have not located them yet.
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