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  #11  
Old August 14th, 2002, 04:03 PM
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Default Re: PATCH 2 SEIV?????

Three wow's for us.

Sparhawk
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  #12  
Old August 14th, 2002, 04:04 PM
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Default Re: PATCH 2 SEIV?????

And now, the most wanted question ......
Time for the 1.78 TDM ?
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  #13  
Old August 14th, 2002, 04:12 PM
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Default Re: PATCH 2 SEIV?????

Yeah but when is patch 3 coming out..?

(I was joking... put that keyboard down... don't hit me...)
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  #14  
Old August 14th, 2002, 04:22 PM

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Default Re: PATCH 2 SEIV?????

*wants to just Up and Quit work to go home and play* Damnit, why didnt I look for the patch at shrapnel to begin with? *l* I coulda played this morning.
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  #15  
Old August 14th, 2002, 04:24 PM
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Default Re: PATCH 2 SEIV?????

Quote:
Originally posted by Krsqk:
Nope, or day or night, either. Unless your domicile rotated around the ringworld.
Nivven solved the day/night issue when he created the concept of a ringworld.

A series of solar shades in close-orbit to hte primary -- in the original Ringworld, these also served as power collection devices, essentially, huge solar panels whose shadows created alternating day/night (in exactly equal proportions) around the entirety of the Ring itself.

So there WOULD be timezones, in the sense of local time (in similar spreads, IOW, one-hour ribbons). But there would also likely be a "master time", similar to GMT.
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  #16  
Old August 14th, 2002, 04:34 PM
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Default Re: PATCH 2 SEIV?????

In the Culture novels, Banks had his "Orbitals" (very ringworld-like constructions) going round their stars in a planet-like orbit, spinning on their axes like a planet. Might as well just build a planet, IMHO...

IIRC, they were a few thousand miles wide and several million in circumference. That would mean that the side nearest the star (The night side) would be a million or so miles closer to the star than the day side. In 12 hours or so they would swap places because the thing is spinning. Would a million miles be enough to effect climate change? I suppose the fact that you are sheltered from direct sunlight would be partially offset by the fact that you are nearer to the source. Still, the stresses on such a construction from heat differences alone (without even considering gravitaional) would be unthinkable.

mind you,if you have the technology to bbring that much material ogether and make something out of it, you have the technology to overcome pretty much anything. Which is the whole point of the Culture novels. I'll shut up now.

Shutting up...

[ August 14, 2002, 15:41: Message edited by: dogscoff ]
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  #17  
Old August 14th, 2002, 05:26 PM

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Default Re: PATCH 2 SEIV?????

Quote:
Originally posted by Crazy_Dog:
[QBYes they work...... [/QB]
Huzzah!
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  #18  
Old August 14th, 2002, 07:01 PM
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Default Re: PATCH 2 SEIV?????

Quote:
Originally posted by Crazy_Dog:
And now, the most wanted question ......
Time for the 1.78 TDM ?
Actually, I have all the files together but I was too damned tired yesterday evening to compile the new pack and upload it. And until now I was in court so just a little more patience, 3.20 will be up soon.
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  #19  
Old August 14th, 2002, 07:13 PM
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Default Re: PATCH 2 SEIV?????

Quote:
Originally posted by [K126]Mephisto:
quote:
Originally posted by Crazy_Dog:
And now, the most wanted question ......
Time for the 1.78 TDM ?
Actually, I have all the files together but I was too damned tired yesterday evening to compile the new pack and upload it. And until now I was in court so just a little more patience, 3.20 will be up soon.
Yes !!!
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  #20  
Old August 15th, 2002, 01:29 AM

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Default Re: PATCH 2 SEIV?????

Just remember a day have 24h and there are also different time zones!
It could be that at your time Zone it is already 1 day later before the patch is put up on the Webpage!
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