|
|
|
|
|
January 8th, 2001, 06:57 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Silly Tactical AI Behaviour
I just saw an AI fleet of about 6 ships just sit still in combat and be pounded to scrap from out it's effective weapons envelope by an inferior fleet of seekerthrowers. Why? Because the leader of the fleet was so damaged it couldn't move and therefor none of the ships moved! Had to laugh at that one.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|
January 8th, 2001, 08:46 AM
|
Sergeant
|
|
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Silly Tactical AI Behaviour
Yes, IMO, the AI should NOT use formations. They are good for human players to ease the micromanagement, but they should be abandoned immediately in favor of the individual ship AIs strats.
This is another simple fix that might really help strenghten the AI.
Talenn
|
January 8th, 2001, 08:52 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Silly Tactical AI Behaviour
quote: Originally posted by Talenn:
Yes, IMO, the AI should NOT use formations. They are good for human players to ease the micromanagement, but they should be abandoned immediately in favor of the individual ship AIs strats.
This is another simple fix that might really help strenghten the AI.
Talenn
I agree with this completly. Beta testers could push this idea to MM (since their 'mail box' is jammed).
|
January 8th, 2001, 08:54 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Silly Tactical AI Behaviour
easy to fix if you edit the default stratagies to allow any ship type to break formation. The AI does not really take advantage of ship placement in formations anyway.
this does sound like a bug worthy of fixing though, you might try reporting it (but it will most likely end up as a back burner one).
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 8th, 2001, 08:56 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Silly Tactical AI Behaviour
Has anyone made a mod that abandons formations for AI races and tested it???
[This message has been edited by Emperor Zodd (edited 08 January 2001).]
|
January 8th, 2001, 09:05 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Silly Tactical AI Behaviour
quote: easy to fix if you edit the default stratagies to allow any ship type to break formation.
I don't see any line in Default_AI_Strategies.txt file that allow me to do that (I would really loved to do that and post it as a mod).
|
January 8th, 2001, 09:31 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Silly Tactical AI Behaviour
What about not entering a formation at all for the A.I.?
|
January 8th, 2001, 11:16 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Silly Tactical AI Behaviour
quote: Originally posted by Daynarr:
I don't see any line in Default_AI_Strategies.txt file that allow me to do that (I would really loved to do that and post it as a mod).
no, what you need to edit is the DefaultStrategies.txt and change all the 'break formation' lines to TRUE. argueably, this decreases the effectiveness of the strategy for a human, so your player race will have to retweak it after game start (and save it to his race file if wanted)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 8th, 2001, 11:53 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Silly Tactical AI Behaviour
Great Puke, have you tried it?
|
January 8th, 2001, 01:09 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Silly Tactical AI Behaviour
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|