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August 15th, 2002, 08:47 AM
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Second Lieutenant
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Mount Mod for v1.78
I posted my Mount mod I used during beta testing. If you try it - I am interested in feedback !
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002
Whats in this Mod:
Mount Modification for Base game. No technology changes. However technology will have to be researched to discover the new mounts.
Ships become much tougher in this mod. I compensated by incorporating miniturization into all of the advanced weapon mounts. To look at the mod look at the CompEnhancement.txt file. This file can be found in:
Space Empires IV\MountMod-AJC\Data\CompEnhancement.txt
Note:
Shield Generator mounts come in two types, the first level will only require you to research level 3 shields before the 1st generation shield mounts come into play for bases, 400+ KT ships and 200+ KT weapon platforms.
Some components will require research before new mounts are available. I.E. Shields level 3 and level 6, Armor level 6, Point defense 5
The following base technologies are required to activate most of the mounts :
-Advanced Military Science a Minimum level 4; up to level 6
-Physics 4
-Computers 6
-Applied Research 3
List of New Mounts:
2 types of Shield mounts, Armor mount, Improved Weapon mounts, Improved Weapons and Point Defense (using mounts), Seeker Mount, Miniturization of Components.
[ August 15, 2002, 07:48: Message edited by: AJC ]
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AJC
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August 15th, 2002, 03:47 PM
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Colonel
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Join Date: Jun 2002
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Re: Mount Mod for v1.78
I'm still new to this game, so I have to ask this. If i wanted to incorporate your mod into another one, how would I do it? Let's say I want to use your mod with the TDM mod. how do I combine them?
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August 15th, 2002, 04:07 PM
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Lieutenant General
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Re: Mount Mod for v1.78
Download his zip file, unzip, then copy CompEnhancement.txt from MountMod-AJC\Data\ folder to TDM-modpack\Data. It might be a good idea to back up original CompEnhancement.txt
Now, when you start with TDM, you can use these new mounts.
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August 15th, 2002, 05:34 PM
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Colonel
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Re: Mount Mod for v1.78
Thanks a lot. i'll try that when I get home tonight.
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August 16th, 2002, 04:53 AM
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Second Lieutenant
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Re: Mount Mod for v1.78
I would suggest making a copy of TDM and just renaming it slightly. Then put the mount mod , CompEnhancements.txt into the TDM mods Data folder. that way you dont affect your original TDM mod in any way.
If you use it , please let me know how it goes I am very interested!
thanks
[ August 16, 2002, 03:57: Message edited by: AJC ]
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AJC
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August 16th, 2002, 06:49 PM
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Sergeant
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Re: Mount Mod for v1.78
Sounds interesting...didn't know that mounts could be researched! Do the mounts work with Standard/TDM AI or require new AI files?
zen
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August 16th, 2002, 07:19 PM
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Brigadier General
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Re: Mount Mod for v1.78
AJC, how does your mount mod work with the mount addtions that are in the extras of the gold cd. Are they compatible with each other? just wondering
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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August 17th, 2002, 08:04 AM
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Second Lieutenant
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Re: Mount Mod for v1.78
If the base games AI researches the required tech-then they will use my mounts without any changes to the AI. One of the things I have noticed is that some AI dont research physics 4. This will stop them from getting the best mounts possible. I will need to make a change to compensate, by dropping Physics to level 3. However All races will at least get 1st generation Shield generator mounts.
My mount mod is based on the base game. I did not create the mod with the extras in mind. Most of those I dont use. What I posted was what I created during beta testing of patch2, to test the new features.
In my mod there are actually two copies of the mount mod.
One that will not disrupt se4 games already in progress **IF you are Not using another mount mod**. If you are already using another mount mod - the only way you could use my mounts was if you cut and pasted my mounts onto the end of the CompEnhancement.txt in the mod your using so that the order of the existing mounts is not disrupted.
The second copy in my Mod is the copy that is better organized, the final copy designed for starting new games.
[ August 17, 2002, 07:17: Message edited by: AJC ]
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AJC
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August 17th, 2002, 08:43 AM
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Second Lieutenant
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Re: Mount Mod for v1.78
MountMod-AJC v2 for SE4 Version 1.78 has been slightly modified
History-
V2
1. Changed Research of Physics 4 to Physics 3 to allow ALL stock AIs to use all the new Mounts in the mod.
see
http://www.shrapnelgames.com/cgi-bin...;f=50;t=000002
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AJC
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August 20th, 2002, 08:49 PM
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Second Lieutenant
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Join Date: Nov 2000
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Re: Mount Mod for v1.78
anybody tried this mount mod- any feedback- ideas?
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AJC
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