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  #11  
Old May 26th, 2017, 07:42 AM
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Default Re: immobilized vehicles

The game only models disablements that would require specialised assistance, broken axels, thrown track, deeply mired in a swamp/mud etc. We have not modelled repairs/unstucking into the game because we don't want to model it into the game. You need to accept that the vehicle is disabled, cannot be readily repaired and move on.

*I* for one have no problem with this way of handling it all the way back to SP1. You try moving too fast through rough or whatever and the vehicle is immobilised....... c'est la guerre, live with it. If we had thought otherwise we would have added it the capability to the game by now.
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  #12  
Old May 26th, 2017, 01:40 PM
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Default Re: immobilized vehicles

But while we are on the subject this is, while not directly relevant, certainly interesting to watch ----the condition of the paint is remarkable. Recovered from a bog near Velikie Luki

https://www.youtube.com/watch?v=f-UrieZwqeg

same tank and that's the original paint

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Last edited by DRG; May 27th, 2017 at 01:12 PM..
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