I'm bit stuck with my map. I've used the tool and have a perfect heighmap. But whenever I try to place certain terrain to a hex the height of the hex will change as follows:
- if placing clear terrain and height was 0 it will be 5
- if placing trees and height was 0 it will be 0
- if placing pavement and height was 0 it will be 5
- if placing paved road and height was 0 it will be 0
- if placing clear terrain and height was 10 it will be 11
- if placing trees and height was 10 it will be 10
- if placing pavement and height was 10 it will be 5
- if placing paved road and height was 10 will be 10
In conclusion - placing almost anything besides trees or road ruins the height.
I've attached the heightmap so you can see yourself.
I'm bit stuck with my map. I've used the tool and have a perfect heighmap. But whenever I try to place certain terrain to a hex the height of the hex will change as follows:
- if placing clear terrain and height was 0 it will be 5
- if placing trees and height was 0 it will be 0
- if placing pavement and height was 0 it will be 5
- if placing paved road and height was 0 it will be 0
- if placing clear terrain and height was 10 it will be 11
- if placing trees and height was 10 it will be 10
- if placing pavement and height was 10 it will be 5
- if placing paved road and height was 10 will be 10
In conclusion - placing almost anything besides trees or road ruins the height.
I've attached the heightmap so you can see yourself.
What can be done about that ?
First things first: whenever you have downloaded a map, open it up in map editor, click fill range, write 255, choose "clear map following the contour" (the other clear terrain - you need to click blue triangle once - in same screen as railways etc.) and then click "fill."
That way you have the hills and slopes properly. The map and game engine don't follow the precise heights that much so it's only close to the actual height. And natural formations don't make that hex grid, either.
Here, attached are the loops you must jump thru:
1) set fill range to 255
2) go to correct tool page and select the clear that keeps the height info
3) click fill button (no picture of this)
4) result.
Included in attachments are pictures of 1, 2 and 4 - and a resulting map I got from your map attachment.
Here, attached are the loops you must jump thru:
2) go to correct tool page and select the clear that keeps the height info
That's page 2 of the editor ( page 2 is the page the fill range button is NOT on ).......the page one clear gives you ground level grass, Page 2 clear follows the contours and on maps like this you won't know where the contours are until you flood the map with page 2 clear ( grass )
..and "fill range" could be any large number..... I usually type in 500
If you want to try, you can rotate the map either by
1) entering the degrees to the url: http://www.venhola.com/maps/geo.php?...3476562&rot=45
2) Using alt+shift+mouse drag and then clicking the crosshair symbol (top right)