Increase the value of the ammo trucks to 150 each. This adds 984 points to the overload calculation.
Remove the 4 strike aircraft, which are more of a menace to the Americans than the Iraqis, and this removes 958 of those points leaving a total increase of only 26 additional points for the overload calculation.
I would also add a special rule that at least 3 of the 8 trucks must reach a v-hex or the American player automatically loses. This forces the human player to move them from their start position and to safeguard them along the way making the scenario much more challenging.
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I'm not sure that the aircraft count in the artillery overload?
EDIT= found it in the GG: "Air units or ADA do not count as artillery points, only mortars, howitzers etc. that can fire indirectly. Ammo resupply units do count as artillery points, as they are a human use only unit against the AI."
Fun scenario. The Reds got so close I could smell them.
Two minor issues though.
#1 The Turkish (actually American) M4 Unit F0 has 255 rounds of HE ammo.
#2 The Chinese AT Rifle teams I5, K3, N4 and N5 do not carry AT rifles but rather bazookas. They should be labeled as "AT Team" like unit I4 is. Additionally all of these units (including I4) have 50 rounds of bazooka ammo. Also, this ammo is listed as AP instead of HEAT
I'm not sure that the aircraft count in the artillery overload?
EDIT= found it in the GG: "Air units or ADA do not count as artillery points, only mortars, howitzers etc. that can fire indirectly. Ammo resupply units do count as artillery points, as they are a human use only unit against the AI."
I am not 100% sure about this.
I just set up a test scenario to see if I could kill a level bomber with an ammo dump explosion so I bought nothing but B-52s and an HQ. When the scenario started I was charged overload points. Maybe level bombers are different?
Just checked WW2 with the same test....HQ and level bombers.... game showed arty overload so ( to my surprise ) it does look like Level bombers count to arty overload so between now and the next patch we'll decide if we change the write up in the game guide to include level bombers or change the code to make sure they are excluded from adding to overload
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I just set up a test scenario to see if I could kill a level bomber with an ammo dump explosion so I bought nothing but B-52s and an HQ. When the scenario started I was charged overload points. Maybe level bombers are different?
GOOD CATCH......it actually exposed two problems....the arty overload and another more interesting one.......when level bombers make their run they dump their bombs and you don't get to use them again but it looks like the code used 1 point of damage as the way to remove them from the roster...... that one point damage was being awarded to the other player as one victory point
I have no real way to check but that may go WAY back
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?