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August 19th, 2018, 01:54 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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WW3: The Duck Hunt
Hello, after a longer break a new scenario from WW3 2020 series and the second one with Romania.
In this scenario you control the best Romanian mechanized brigade holding a strong defensive position near Focsani. Previous actions lured the Russian forces in for the bridge. Now you are not that much at disadvantage and there is a chance for entire regiment annihilation.
But watch for losses, your high tier equipment is not replacable!
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The Following 6 Users Say Thank You to SaS TrooP For This Useful Post:
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August 19th, 2018, 02:09 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: WW3: The Duck Hunt
Goddammit Sas, I just took a break from the game and you drag me right back into it!
Thanks for the scenario, will check it when I have time and an AAR will be in the works then.
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August 20th, 2018, 01:37 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: WW3: The Duck Hunt
There is another one big coming for WW2 rather quickly - just mentioning :v
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The Following 2 Users Say Thank You to SaS TrooP For This Useful Post:
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January 3rd, 2019, 08:37 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,257
Thanked 576 Times in 313 Posts
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Re: WW3: The Duck Hunt
I noticed a potential issue with the scenario text. I don't think the game supports funky characters?
Quote:
Design by: Marcin "SaS TrooP" Ka³u¿a*
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__________________
ASL
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January 5th, 2019, 12:49 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: WW3: The Duck Hunt
Works fine by my computer, but noted for future reference :P
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January 5th, 2019, 07:49 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: WW3: The Duck Hunt
Quote:
Originally Posted by zovs66
I noticed a potential issue with the scenario text. I don't think the game supports funky characters?
Quote:
Design by: Marcin "SaS TrooP" Ka³u¿a*
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No - as stated somewhere in the Game Guide, no "foreign" ASCII as that can cause a hard crash. It must be USA (and UK etc) English ASCII, no umlauts or cidillas or graves etc. The game uses old-style 1 byte character US ASCII, not modern Windows format International wide characters.
It may be that on a comuter with the correct national keyboard and other stuff that it can work, but the usual result to others who dont have the correct character set installed is a crash or lock-up if trying to display non-English ASCII.
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January 6th, 2019, 09:31 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
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Re: WW3: The Duck Hunt
In this case the game handles it but I have seen cases in the past where it just shuts down when faced with non-standard ASCII but that was way back when it was still DOS but what shows up......Ka³u¿a* is the result of trying to produce Kałuża and the game does not have ł or żin it's fonts so it's necessary to anglicise names so Kałuża needs to be Kaluza just as Logroño needs to be Logrono and Lundström needs to be Lundstrom
USUALLY I find things like this before it goes in the patch but I missed that one
Last edited by DRG; January 6th, 2019 at 09:39 AM..
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