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				December 2nd, 2019, 11:54 PM
			
			
			
		  
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		KVISTGAARD Battle Summary 
The KVISTGAARD battle has a few twists and one big surprise. Overall, I earned a marginal victory although all the objectives were captured, KVISTGAARD was a brutal fight. 
 KVISTGAARD Battle Report
  
KVISTGAARD Battle Result 
HUMLEBAEK Campaign Summary 
Regarding the ESPERGARDE battle, the scen text has the following wording: "Heavy air support will compensate your lack of major artillery assets." However, as there is no air support listed in the roster, how much air support and of what assets are planned for this battle? We can edit the campaign to add support points to purchase the air. Please advise.
 
Thanks wulfir for another entertaining scenario.
  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 7th, 2019, 05:08 AM
			
			
			
		  
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  shahadi
					 
				 
				However, as there is no air support listed in the roster, how much air support and of what assets are planned for this battle? 
			
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 Danish air force:
 
F-16B strike element (Maverick) 
F-16B strike element (Maverick)
 
CF-104G strike element (unguided rockets) 
CF-104G strike element (unguided rockets) 
CF-104G strike element (unguided rockets)
 
USMC:
 
EA-6B Intruder strike element (SEAD)
 
A-6E Intruder (Paveway)
 
A-6E Intruder (Snakeye/Napalm) 
A-6E Intruder (Snakeye/Napalm)
 
UAV (one single unit)  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 7th, 2019, 03:53 PM
			
			
			
		  
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		It was the Donald Rumsfeld, SecDef under George Bush who said, "You go to war with the army you have..."  
 
I am currently at turn 15 with no air. My marines are without close support tanks, my mech inf company without sp mortars, gun apc, or jeep rcls; and about a third of my core is supressed (60 repair points not enough). Well, I am moving my formations through forrest as they approach their objectives. The Polish artillery and her rockets are devasting; therefore, I direct all artillery to any tell-tale smoke. I am moving one AA gun with the marines.  
 
Although we have captured the harbor at NIVA using remnants of my core, the objective at KROGERUP with a marine company, we are delepting ammo at an alarming rate, especially the AT weapons, SMAWS, Dragons, and TOWs. Eighty turns is a long way to go without ammo. 
 
The strategy is to take the harbors, get in behind the enemy positions before moving into the cities.  
 
I am not sure of the effectiveness of UAVs in 1985, I'd rather have a squadron of Cobras. 
 
Still, even with my belly aching, this is an entertaining campaign. 
  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				December 10th, 2019, 01:51 AM
			
			
			
		  
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		There is still an issue with the text not matching up to the build points. 
 
The player receives 1000 points prior to the start of the 2nd scenario (Neodebo) but the text does not mention them. 
 
The text prior to the start of Scn 4 (Fredensburg) says that you get 1000 build points but really you only get 20. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 10th, 2019, 01:18 PM
			
			
			
		  
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		Version 3. 
 
Includes more detailed mentions of the amount of Build Points in the txt intros along with about 1000 build points coming in at both Node 001 Noedebo and 003 Fredensborg. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 10th, 2019, 08:24 PM
			
			
			
		  
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					Join Date: Nov 2010 
					Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me. 
					
					
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		ESPERGAERDE Battle Summary 
An astounding scenario played against an aggressive AI.  This is a long scenario requiring the player to manage ammo loads especially with AT, sniper, and close tank units (No ammo reloads available.) My general plan was to avoid enemy contact on the way to attack the harbors of NIVA Haven, HUMLEBAEK Haven, and ESPERGAERDE Haven.  Each unit attained their primary objectives:
 - Mech Inf Co to attack and secure ESPERGAERDE HAVEN.
 
- USMC Btn to secure HUMLEBAEK Haven.
 
- Infantry Grp Co to secure NIVA Haven.
 
- HVY Inf Grp Co to secure NIVA Haven then proceed north to secure 2 HUMLEBAEK Haven VF objectives.
 
 
Although I refuse to post a spoiler, please take note this campaign is described as a counterattack. Also, I played the campaign prior to the release of the third version.
 
My congrats to wulfir!
  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 11th, 2019, 01:28 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  wulfir
					 
				 
				Updated version of campaign 020. Should include fixes for the problems mentioned in this thread. 
			
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 corrupted file  
		
	
		
		
		
		
		
		
			
				__________________ 
				"We are free and nothing else matters" 
Jose de San Martin.
			 
		
		
		
		
		
		
	
		
		
	
	
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				December 11th, 2019, 03:59 PM
			
			
			
		  
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					Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me. 
					
					
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		There is an additional observation I need to share. Some units securing a VF hex should have a reaction turn value of 98 so that they won't leave their post chasing to retake a captured VF. It is a balancing act, how many units to "counterattack" and which units to stay in place. 
 
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 13th, 2019, 02:14 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  shahadi
					 
				 
				Some units securing a VF hex should have a reaction turn value of 98 so that they won't leave their post chasing to retake a captured VF. 
			
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 This is good advice. Worth to highlight!    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 13th, 2019, 04:58 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Humlebaek Counterattack 1985
			 
             
			
		
		
		
		If you want to be creative you could set the X0 units to 98 and the non-command (grunt) units to 99. That would depend on how far back from the V-Hex's you have them placed 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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