.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 2nd, 2021, 03:01 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,690 Times in 2,810 Posts
DRG will become famous soon enough
Exclamation Fun with Numbers

This is for those of you who just love numbers and graphs

https://apps.dtic.mil/dtic/tr/fulltext/u2/065653.pdf

The study was originally done in the late 40's and answers the question
"why can't I hit anything when I move my tank"
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #2  
Old April 2nd, 2021, 09:42 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: Fun with Numbers

DRG....

Have some more:

-------------

https://collections.nlm.nih.gov/?utf...+Laboratory%22

-------------

https://collections.nlm.nih.gov/cata...d-101677644-bk
Visual requirements for spotting
Armored Medical Research Laboratory, February 20, 1943

But this is more important:

https://collections.nlm.nih.gov/cata...d-101677966-bk
and
https://collections.nlm.nih.gov/cata...d-101677968-bk

First AND Second partial reports on Project no. 21, Determination of the sources, magnitude, and costs of gunnery errors
Reply With Quote
  #3  
Old April 2nd, 2021, 09:45 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Poll Re: Fun with Numbers

From the First Partial Report linked prior (see attached)
Attached Thumbnails
Click image for larger version

Name:	GyroStabilizer.png
Views:	197
Size:	17.0 KB
ID:	16359  
Reply With Quote
  #4  
Old April 2nd, 2021, 09:48 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Poll Re: Fun with Numbers

From the report DRG linked in the original post (see attached):
Attached Thumbnails
Click image for larger version

Name:	StabilizerDRG.png
Views:	204
Size:	19.6 KB
ID:	16361  
Reply With Quote
  #5  
Old April 3rd, 2021, 10:51 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Fun with Numbers

Yikes it makes sense that there should be a study on it but judging from the results the only advantage of early stabilisers was it could save you time getting on target. Still advisable to stop & acquire & fire
__________________
John
Reply With Quote
  #6  
Old April 4th, 2021, 09:09 AM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: Fun with Numbers

So I did some simple math:

From:

https://www.longrangeshooting.org/ar...mils-explained

1 Mil at 500 yards is equal to a 18 inch (0.4572m) circle.

Finding a drawing of a Panzer IVG and scaling off height of 2.68m; I get for Frontal Area:

Pz IVG Turret Frontal Area
2.06 x 0.62m = 1.2772m2 -- Square Shape
Missing area due to angles on each turret: 0.092m2
Since there are two sides to turret = 0.092 * 2 = 0.184m2
1.2772 - 0.184 = 1.0932m2 turret frontal area.

PzIVG Hull Frontal Area
Hull (2.45 x 1.29m = 3.1605m2)

PzIVG Total Target Frontal Area
1.0932 + 3.1605 = 4.2537m2

So from this, it appears that:

Stationary Fire: Target specific portions of a tank for weak spots -- target driver's vision scope, etc.

Fire From Halt: Target gross areas of a tank -- e.g. turret or hull, but you are likely to randomly hit either.

Moving Fire (Gyrostabilized): You have a decent chance to hit the tank; since your standard deviation of 1.308m in azimuth is less than the 2 to 2.45m width of a Panzer IVG and your elevation deviation is 1~ m; well under the 2.68m height of a Pz IVG.

Moving Fire (Non Stabilized): You're likely to miss, because your standard deviation for elevation (2.743m) is greater than the height of the Panzer IVG (2.68m).
Attached Thumbnails
Click image for larger version

Name:	EstimatedMils.png
Views:	192
Size:	5.3 KB
ID:	16363  
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.