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October 19th, 2021, 03:21 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #244 Charge Broski!
Polish wagons play truck sounds.
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November 14th, 2021, 11:44 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #258 Storm over Sawakow
Wooden bridge at 42,66 is a swamp hex
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November 17th, 2021, 02:52 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #259 KG Kleenman attacks
Russian partisan units AG0, AG1, and AG2 play the wrong sound for their MG-34s.
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November 23rd, 2021, 03:05 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #269 Westerplatte: Crew of death
Hedgerow hexes 68,25-27 are clear
Buildings at 30,112, 29,111, 29,112 and 29,113 are invisible
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November 23rd, 2021, 04:46 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #269 Westerplatte: Crew of death
Hedgerow hexes 68,25-27 are clear
Buildings at 30,112, 29,111, 29,112 and 29,113 are invisible
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For a while, I thought you'd found one I could not fix but I eventually came up with a workaround. The Hedgerows were simple...... the buildings OTOH were a PITA. I suspect originally it was supposed to be a single multihex building but nothing would go and the neutral V hex disappeared when I tried to remove the "invisible" buildings OR allow more to be added until I cleared a lot away around the area then I managed to get in some single hex buildings and rebuild the tracks and tramlines and reset the V hex.
Fun. NOT ....but fixed now
Last edited by DRG; November 23rd, 2021 at 04:53 PM..
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November 24th, 2021, 03:05 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Thanks.
I discovered it by accident when I tried to move one of the armored cars into the v hex and got a warning message.
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November 24th, 2021, 07:07 PM
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First Lieutenant
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Join Date: Aug 2005
Location: Pila, North west Poland
Posts: 636
Thanks: 377
Thanked 241 Times in 166 Posts
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Re: RetLT Scenario issues
Hello
I created this scenario around 2003/2004 and haven't much experience in scenario creation one of my firsts. Probably that is why was this problem with invisible building great that you both found this and solved this issue. I try to include in this scenario two events Westerplatte defence and fight in P olish post office in Danzig which probably will be now best done in separate sceneries. I remember that Don especially for that scn build ADGZ icon unit in that time. Scenerio also include German SA units and SS local army of free city https://en.wikipedia.org/wiki/SS_Heimwehr_Danzig and was quite complicate in times of DOS SPWW2
Last edited by blazejos; November 24th, 2021 at 07:20 PM..
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November 25th, 2021, 06:36 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #270 Battle of Mokra
Polish wagons play truck sounds
German PZ2s have no HE ammo
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December 3rd, 2021, 03:37 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #274 Hold the Panzers
Polish wagons play truck sounds
German PZ 2s have no HE ammo
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December 7th, 2021, 05:23 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #275 Even the bravest
Polish wagons play truck sounds
German PZ 2s have no HE ammo
German 75.5 le IG 18s of Formation BE use a long barreled ATG icon. The othe ones use the correct icon.
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