.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #331  
Old November 9th, 2022, 11:21 AM
blazejos's Avatar

blazejos blazejos is offline
First Lieutenant
 
Join Date: Aug 2005
Location: Pila, North west Poland
Posts: 636
Thanks: 377
Thanked 241 Times in 166 Posts
blazejos is on a distinguished road
Default Re: RetLT Scenario issues

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by RetLT View Post
Scenario #433 The "W-hour" Wola

German bridges AS 0/1 and AT 01/1 as well as Polish barricades BR0-BU3 use ammo canister icons.
PERHAPS Blazej will enlighten us ?
Hello that's great that you are interested in that scenario which I done around 2008. So Don have right this units were edited especially with scenhack by me to represents two issues. First polish barricades were build very fast by civilians who helps AK units in matters of hours on important streets of Wola district to strength of defence positions they were build from whatever they have sometimes cars on their side trams or look on original photos



Here original photos from Wola district baricades
http://www.sppw1944.org/powstanie/wola/p21.jpg

http://www.sppw1944.org/powstanie/wola/p18.jpg

http://www.sppw1944.org/powstanie/wola/p19.jpg

In a few days they were rebuild with sand sacks but that's scenario represents first two hours of upraising so they were in that primitive version. I can't found icon's which my represents this mess of everything so ammo dump icon was something which was close. Now I understand that is confusing. So if you and Don ware interested and if you think that is worth meaby I can paint two or three icons which my represents this barricades used in city fighting?

here original map of Barricades on Wola district Warszawa in early august 1944
http://www.sppw1944.org/index.html?h...powstanie.html
So I try done this as much real as possible.

Here 600 photos of Warsaw Baricades in 1944 one is even with Bismarck portrait taken from one of the occupiers office

https://www.1944.pl/fototeka/barykady,60.html

That help by civilians for AK units in first days was the reason why Adolf Hitler personally directed to kill "anything that moves" and leads to "Wola Masacre" since 5th of August 1944 https://en.wikipedia.org/wiki/Wola_massacre

Piotr Gursztyn
Der vergessene Völkermord here is short description of academic book about this genocide https://muzeum1939.pl/en/der-vergess...book/2200.html



Second issue Railway Bridges
Originally AK units from Wola district have an order to take railway viaducts on line which encircles district from the east and destroy them. That was prepared because escarpment was so slope that tanks can't pass there and only way was under those viaducts. In 1939 there was defence line and here is photo from September 1939

http://www.sppw1944.org/powstanie/wola/o01.jpg

Unfortunately German resistance was (Tobruk bunkers on embankment) so strong that this viaducts were not taken and German tanks enter to the district from this side. On the beginning of upraising was a German tank unit close in village east from Wola which was resting after fight with Russians on eastern side in Warszawa-Praga. Viaduct stands until today here photos

https://tustolica.pl/niemieckie-bunk...-na-woli_74618

So I try simulate in game engine a bridge which is not on top of the water. What was impossible. I also try to simulate that when this bridge will be destroyed rubble will block the way for tanks to enter Wola district like in original AK command plan. That was also impossible but that is reason why I not place there dragon teeth because if bridges stands like in history tanks can easy enter. I plan to give this unit look like a bridge but there is no correct icon in units list so if you will be interested meaby is worth to add such icon to simulate viaduct inside game?

Last edited by blazejos; November 9th, 2022 at 11:35 AM..
Reply With Quote
The Following 2 Users Say Thank You to blazejos For This Useful Post:
  #332  
Old November 9th, 2022, 06:16 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

I'll think about it. It has a very limited usefulness

So this is to simulate rubble for the bridges?

That barricades are fine. but the underpass bridge IMHO not worth bothering with
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #333  
Old November 27th, 2022, 03:58 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #445 Offensive in the Saar

1. Canal hexes 57, 48 and 60,48 are clear. All others are fords
2. French Grp Genie DE1 has a cost of 74 but nothing to justify it
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #334  
Old November 29th, 2022, 11:00 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #446 ASL Gotterdammerung

The building at 24,30 and 25, 30 isn't really there.

German unitsL0, M0, N0, O0 and Russian units Q-13, R1-3, and AH0 all carry demolition charges.

When they fire at any unit, even outside of the range of the demo charge, they explode, destroying themselves and damage or destroy everything near them. They are like little tac nukes!

Several units were modified but this modification has major side effects that were not intended. I would replace the demo charges with satchel charges.

Note: The units with the demo charges will not Z-fire so you will have to get them to fire at an enemy unit to see the explosion.
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #335  
Old November 30th, 2022, 05:11 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

Quote:
Originally Posted by RetLT View Post
Scenario #446 ASL Gotterdammerung

The building at 24,30 and 25, 30 isn't really there.
Now corrected. I had to use single hex houses but it covers the area without adding any further weirdness that multi-hex buildings did. Those two multi-hex buildings were actually three all piled together

Quote:
Originally Posted by RetLT View Post
German unitsL0, M0, N0, O0 and Russian units Q-13, R1-3, and AH0 all carry demolition charges.
That's a strange one but it has been corrected for the next update
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #336  
Old December 9th, 2022, 03:01 AM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #448 Baptism of Piron

Several of the hedgerows are really something else.

24,71 39,75 89,62 86,66 85,64 and 6,94 are clear

38, 91 41,90 and 40,91 are paved roads

40,83 is a clear slope.

All should be actual hedgerows.
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #337  
Old December 17th, 2022, 02:37 AM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

Scenario #450 Battle of Sokolovko

German reinforcements K0, C3, H1, F1, F2, and F3 arrive in row 0 and are removed from the map
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #338  
Old December 17th, 2022, 09:05 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

There is no unit C3......
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #339  
Old December 17th, 2022, 01:35 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

H4 did the same thing and has now been corrected as well
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #340  
Old December 17th, 2022, 11:05 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
RetLT is on a distinguished road
Default Re: RetLT Scenario issues

It was L3. I could not read my own notes but I just went back and checked the scenario
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.