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  #381  
Old April 30th, 2023, 08:10 AM
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Default Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Scenario #524 Cuckoo

Hexes 62,14 and 63, 13 are invisible mud slopes
Hex 30,37 is a swamp

row 41,19 to 45,19 and hex 42,17 are listed as cobblestone but appear clear. This is cosmetic and does not effect game play.
I think I purposefully set the mud up like that and the cobble stones might be a side effect of what I was trying to emulate. I can check next week.
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  #382  
Old May 14th, 2023, 06:01 PM

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Default Re: RetLT Scenario issues

Scenario #528 Walwal incident

Scenario text says there is no Ethiopian flag but there now is.

The Ethiopian flag appears as a unit ID tag but on the player selection screen it is still Italy Vs Green.

Since Ethiopia is now in the database I don't know if this can be changed from Green to their flag.
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  #383  
Old May 16th, 2023, 07:37 AM
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Default Re: RetLT Scenario issues

The additional National flags and the code that puts them in the game are only ID and V-Hex flags. The player selection screen uses the button flags of the OOB used to create "Ethiopia" and for that part of the code Ethiopia does not exist because it does not have its own OOB
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  #384  
Old May 26th, 2023, 04:54 AM

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Default Re: RetLT Scenario issues

Scenario #539 Operation Kutusov

German unit F2 plays the wrong sound for its MG34
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  #385  
Old May 26th, 2023, 09:06 AM
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Default Re: RetLT Scenario issues

This is a strange one. Still investigating
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  #386  
Old May 26th, 2023, 09:26 AM
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Default Re: RetLT Scenario issues

Mystery solved

I changed the sound for the weapon MG42 LMG (2) this year from a recording of an actual Mg42 LMG firing I recorded off the internet.

So that is indeed an MG42 sound FX but it does sound odd in the game compared to previous MG34/42 FX's.

I will look into this at some point in the future. The sound pitch may need a tweak
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  #387  
Old May 26th, 2023, 12:08 PM
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Default Re: RetLT Scenario issues

Try this one. Extract to Games data / Sounds ( SPWW2 )
Attached Files
File Type: zip 240.zip (148.4 KB, 111 views)
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Last edited by DRG; May 26th, 2023 at 04:01 PM..
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  #388  
Old May 28th, 2023, 08:22 AM

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Default Re: RetLT Scenario issues

I got to fire an MG-34 a few years ago. This one sounds like it.

You can do pretty much anything in Las Vegas.
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  #389  
Old June 11th, 2023, 02:46 AM

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Default Re: RetLT Scenario issues

Scenario #549 Battle of Brody II

Russian reinforcements in formations R and S do not move from their arrival hexes. Their objectives may not be set.
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  #390  
Old June 11th, 2023, 07:02 AM
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Default Re: RetLT Scenario issues

I changed each formation's reaction turn from 99 ( AI control ) to one turn after they arrive and both moved off their entry hex and towards the battle area.

Why 99 didn't work for those formations for you is a mystery but with that change, they moved for me

I assume you playtested this for Don originally? Do you know why there is a church in the middle of the road 46,52 ?
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