I actually sent an e-mail to Aaron about this, and here's his answer:
Quote:
We had this in place early in the SE4 beta testing, but we later removed it. The problem is that in SE4 you can enter combat, but finish combat and escape any defenders. This being the case, putting a mass of defenders on a warp point, would still allow attackers in. It just means that they would have nothing to stop them on reaching your planets. In addition, the use of mines on warp points is far more effective than a fleet.
Aaron
|
I'd forgotten about the ability to just leave a sector immediately after a combat, if said combat was a draw. I think in SE2, if you lost the combat (or combat was a draw), you didn't finish warping into the system. Maybe if
that feature was added back in, warp point defense would make more sense.
I'd also like to say that warp point defense shouldn't come at the expense of planetary defense; but without "defense in depth" an empire is pretty vulnerable. I generally use a fleet to defend warppoints between "my" territory and the enemy territory. I'll also put up minefields and/or satellite emplacements.
Of course, in single player games I also frequently get to a point where I don't want (or need) more systems, so I put serious defenses on the entry warppoints, make sure I have system shields everywhere possible (and defend warppoints at vulnerable locations, i.e., entries from nebula systems where I can't build a system shield), and then send out the attack fleets to cleanse the rest of the galaxy.
As for putting bases in uninhabited systems, I generally do that so I can see if someone's moving through; and, perhaps more importantly, to have a remote shipyard I can use to replenish defenses, perform retrofits, etc. They're also good as fighter or drone launching platforms.
And while the best defense is a good offense, that doesn't mean a good offense can completely replace your defense. How often do you see a hockey team leave their goal undefended? Sure, it happens occasionally, but it's a pretty big risk. I also remember from my days of playing soccer that using your defenders to play offense is a bad long-term strategy; because eventually the other team will get the ball, and you'll wish those defenders had stayed back where they could stop the blitz...
I'll leave discussions of the Maginot Line, invasions of Russia, and other World-War type topics to my European brethren...