.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 13th, 2002, 11:43 AM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default just one battles per turn

I would prefer that fleets could make just one battle per turn, not one for each move point. It should cost one MP (because you enter a new square) but the following battle should up use the rest of the MPs of the attacking fleet.

What do you think?

klausD
Reply With Quote
  #2  
Old September 13th, 2002, 11:49 AM
Growltigga's Avatar

Growltigga Growltigga is offline
Colonel
 
Join Date: Dec 2001
Location: Penury
Posts: 1,574
Thanks: 0
Thanked 0 Times in 0 Posts
Growltigga is on a distinguished road
Default Re: just one battles per turn

IMHO I dont think that would really work. Whilst I appreciate that the "one battle per movement point" is a bit artificial, I think one battle per turn would be more open to abuse.

Imagine if a huge armada is bearing down on one of your planets. You need a couple of turns to get a defense fleet to save the planet. How do you stop the ravaging armada dead? easy, you just send 1 freighter or 1 colony ship to attack that fleet, and then surround it with 1 small ship apiece in each sector and hey presto, when it attacks this weak opposition, it gets stopped dead.

Just MHO

[ September 13, 2002, 11:01: Message edited by: Growltigga ]
__________________
Ook ook ook ook OOK
Reply With Quote
  #3  
Old September 14th, 2002, 07:36 PM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: just one battles per turn

maybe you misunderstood me. I meant not one battle per turn per player. I meant one battle per turn per stack a ships.

klausD
Reply With Quote
  #4  
Old September 14th, 2002, 08:04 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: just one battles per turn

Quote:
Originally posted by klausD:
maybe you misunderstood me. I meant not one battle per turn per player. I meant one battle per turn per stack a ships.

klausD
No, I'm sure he understood you fine. As I did. Even once batter per turn per stack of ships is still not a good idea. Due to what GT said. If you want a quick defense just keep attacking that fleet with 1 little cheap ship till you build up a fleet of ships to take them out. It was be a major exploit that the players could use to win.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #5  
Old September 14th, 2002, 08:41 PM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: just one battles per turn

The tactic against this "defense" is easy. I just send out a small attack force in every of the sectors where the 1 ship defense fleets are lurking.
In this case small escort ships in the attacking fleets have an additional function. (building a vanguard which clears the path to the main attack objective)

The tradition of having just one attack per stack is very proofed in many games. I think such a rule will function very good in SE too.
Reply With Quote
  #6  
Old September 15th, 2002, 05:21 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: just one battles per turn

klausD, I can't for the life of me see why you only want one battle per turn. I can understand that it may seem odd if you are used to only one per turn, but tradition is one of the poorest reasons to keep anything.

In my opinion, multiple battles is much more realistic (if that word means anything in a game context) and opens up a whole new world of tactics. You must now plan multiple defenses and use your own ingenuity to limit your opponents attacks rather than rely on the game's coding to save you. Multiple battles encourages you to be an imaginative defender and allows you to be an amazingly creative attacker. What could be better?
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #7  
Old September 16th, 2002, 10:04 PM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: just one battles per turn

The reason I am for just one battle is my preference for "conventional" gaming systems. The existing system with multiple battles is not that bad, but its not perfect for me. Its too much the way computer game designers develope their rules.

But there are alot of good rule (move/combat) systems out there in the board wargame culture. The Last 30 years have been very productive. Instead of developing in short time a medium quality rule system, computer game developers should rather look at systems which are proofed and playtested for several years and try to adapt them to the own computer game.

Eg: One of the advantage of just one battle/turn/fleet is the necessity of timing an system invasion. As it is now you can invade several planets with just one big fleet in one turn, without having an advanced plan. With just one battle/turn/fleet you have to divide your fleet and develope an advanced battle plan before the invasion to achieve the same result.

klaus
Reply With Quote
  #8  
Old September 16th, 2002, 11:06 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: just one battles per turn

You might be able to nuke a bunch of small and/or undefended colonies to glass in one turn with one massive fleet, but why not? If they have the speed to visit each planet in a month, they can easily drop 50 self-guiding nukes as they zoom past to slaughter each colony.

If there are reasonable defenses, however, your fleet will take some damage. Damage to a single ship can slow the entire fleet to a crawl, and wreck your "smash everything with one stack" plan.
If they have engine-disruptors on a weapons platform, your fleet is almost guaranteed to be unable to attack anything else that turn. Null-space and shield-skipping weapons are also particularily effective.

It is up to the defender to make his territory harder to sweep.
Reply With Quote
  #9  
Old September 16th, 2002, 11:07 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: just one battles per turn

As it is now you can invade several planets with just one big fleet in one turn, without having an advanced plan. With just one battle/turn/fleet you have to divide your fleet and develope an advanced battle plan before the invasion to achieve the same result. "

One turn = one month. It's not unreasonable for a fleet capable of moving that far to hit several targets in a month.

Keep in mind that computers can process a LOT of numbers quickly, thus allowing rules in computer games that would bog down a board wargame.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #10  
Old September 17th, 2002, 05:47 AM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: just one battles per turn

Pheonix, SJ makes a good point, if the defender makes it hard on you it can be difficult to wrap up (highest theoretical # at 12, realistically more like 3-5) planets then thats good for him, if he leaves them undefended what does he expect.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.