FYI - I did some major testing on this file Last night (well, ok at least three hours worth). Set up the AI_Default_Planet_Type file to only create "Construction Yards" and set up a sample [Race]_Planet_Type file to only create "Military Installations" In each case the, game stopped using both of respective files after 7 or 8 planets in several different games. There must be some defaults or max imbedded in the game itself.
Then I went back the [Race]_Planet_Type file and took out all the 100's (i.e. if I want mineral planet chosen in all cases in which Min>110) I put:
Mineral Value = 110
Organic Value = 0
Radioactives Value = 0
But I made sure there were several catch-alls at the end of the file. You know what, this time it followed the file 100% of the time for a total of 31 planets colonized (as far as I got Last night. I guess the conclusion I reached is that this is a very fragile file and modders should carefully test any changes they make by testing it in several different galaxy, tech level and planet start types and I would not recommend changing the AI_Default_Planet_Types for this reason. Of course, this does not mean that the individual races cannot have their own Planet_Type files
[This message has been edited by Tampa_Gamer (edited 16 January 2001).]