.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old January 12th, 2001, 02:40 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Reasons why the AI runs out of resources

I will get into this in some time but this is just GREAT! Thank you very much for the insight!
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #22  
Old January 12th, 2001, 02:44 AM

jowe01 jowe01 is offline
Corporal
 
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
jowe01 is on a distinguished road
Default Re: Reasons why the AI runs out of resources

Atrocities, seems you have already significantly improved the construction files for the standaard AIs. Would you mind posting your Versions ? Thanks !
Reply With Quote
  #23  
Old January 12th, 2001, 04:44 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: Reasons why the AI runs out of resources

Another reason that you find mineral mining planets on worlds that have low mineral percentages is that the catchall world type (the Last entry in each section) is a mining colony world. This means that any world that isn't used as any other type becomes a mining planet. If you change this I don't know what would happen you might be able to make it into a research or other type world instead but there has to be a catch all or there might be errors cropping up. Thats why there is a mining colony type at the end of each section that has a maximum of 100 worlds per system.
Reply With Quote
  #24  
Old January 16th, 2001, 03:28 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Reasons why the AI runs out of resources

FYI - I did some major testing on this file Last night (well, ok at least three hours worth). Set up the AI_Default_Planet_Type file to only create "Construction Yards" and set up a sample [Race]_Planet_Type file to only create "Military Installations" In each case the, game stopped using both of respective files after 7 or 8 planets in several different games. There must be some defaults or max imbedded in the game itself.

Then I went back the [Race]_Planet_Type file and took out all the 100's (i.e. if I want mineral planet chosen in all cases in which Min>110) I put:

Mineral Value = 110
Organic Value = 0
Radioactives Value = 0

But I made sure there were several catch-alls at the end of the file. You know what, this time it followed the file 100% of the time for a total of 31 planets colonized (as far as I got Last night. I guess the conclusion I reached is that this is a very fragile file and modders should carefully test any changes they make by testing it in several different galaxy, tech level and planet start types and I would not recommend changing the AI_Default_Planet_Types for this reason. Of course, this does not mean that the individual races cannot have their own Planet_Type files

[This message has been edited by Tampa_Gamer (edited 16 January 2001).]
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.