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September 22nd, 2002, 03:23 AM
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Second Lieutenant
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unstable star
if you build a sphereworld or ringworld around an unstable star, does that help prevent the star from going 'nova? My home systems star is unstable and i don't want it to blow up just yet ... 
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September 22nd, 2002, 03:46 AM
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Shrapnel Fanatic
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Re: unstable star
Yes, it does. Building a ring- or sphereworld essentially removes the star that was in the system.
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September 22nd, 2002, 03:51 AM
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Second Lieutenant
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Re: unstable star
Quote:
Originally posted by minipol:
if you build a sphereworld or ringworld around an unstable star, does that help prevent the star from going 'nova? My home systems star is unstable and i don't want it to blow up just yet ...
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There's an easy way to get around it. Before starting the game, open up events.txt and find the "star blows up event" in the list. Then delete it. 
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--
...can you and your associates arrange that for me, Mr. Morden?
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September 22nd, 2002, 04:50 AM
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National Security Advisor
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Re: unstable star
FYI the actual unstable star description does nothing.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 22nd, 2002, 07:19 PM
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National Security Advisor
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Re: unstable star
I mean the unstable description does nothing at all, ignore it completely.  such a star has the same chance to go as a normal star with no message.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 23rd, 2002, 01:37 AM
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Second Lieutenant
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Re: unstable star
thanks for the answers. anyway, i'll start to build space yard ships when i get some more resources and after the initial expand fase.
when a star explodes, is everything in that system destroyed?
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September 23rd, 2002, 01:43 AM
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Colonel
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Re: unstable star
Quote:
Originally posted by Phoenix-D:
FYI the actual unstable star description does nothing.
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Yes, you have to get the message "Our scientists have detected a plasma instability ... will explode in 3.0 years"
When you get this message, I kinda tried it out, did some sloppy math and found that I would have to have a pre-buildt space yard ship with Space Yard III, move it to the star that turn, and begin constructing a base with the ringworld component that turn. 1.7 years before completion, emergency has to be turned on. Or else it wouldn't be ready in time.
Of course the other components would also be needed, but they don't take as long to build.
Just to save face here, I'll add a YMMV.
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September 23rd, 2002, 02:30 AM
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Colonel
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Re: unstable star
Quote:
Originally posted by minipol:
thanks for the answers. anyway, i'll start to build space yard ships when i get some more resources and after the initial expand fase.
when a star explodes, is everything in that system destroyed?
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You betcha. The shockwave destroys the star, other stars, all ships and units. The planets are turned into asteroids, if they had moons, multiple asteroid fields at the same spot. The system description remains the same as it was, however.
Now, you are listening to Phoenix-D right? The little text blurb associated with your star doesn't mean it's more likely to go nova, only if your scientists report it.
You're not fooling me, you're not worried about the star, you just wanna build a sphereworld 'cause it's a thing to have.
[ September 23, 2002, 01:37: Message edited by: Arkcon ]
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September 23rd, 2002, 02:30 AM
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First Lieutenant
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Re: unstable star
Quote:
when a star explodes, is everything in that system destroyed?
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yep
edit: aww, Arkcon beat me...
[ September 23, 2002, 01:31: Message edited by: Spoo ]
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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September 23rd, 2002, 02:35 AM
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Colonel
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Re: unstable star
Quote:
Originally posted by Spoo:
quote: when a star explodes, is everything in that system destroyed?
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yep
edit: aww, Arkcon beat me... I don't know how, I must have pressed enter a fractional second before you. But there it was --your post wasn't there when I started, but was after mine. Heh.
Hmmm... same time zone too, wierd how that worked.
[ September 23, 2002, 01:36: Message edited by: Arkcon ]
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