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September 25th, 2002, 08:31 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Massive Planetary Shield Bug
Quote:
Originally posted by Arkcon:
I suppose, if you feel you needed an explanation, the troops dropped through whatever opening the shield has to let resources generated off the planet.
I often wodered if the game would be more interesting if you could, effectively, blockade your own planets.
That is, if the defences are impenetrable -- if you mined all warp points, bases at warp points, are at war with all neighbors -- then no resources left the planets to enter your empire's economy, no resources entered to support your shipyards, and as a bonus, no intel was possible against the planet.
Meh, that's a different game than SE4, even I probably wouldn't like it
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I might like that game if it were on a smaller scale than SEIV. I could hanlde an empire with a half a dozen planet that I had to very closely micromanage like that. Only build with locally mined resources unless you had transports to take them between worlds. Seperate research queses for each laboratory that could cooperate, but at some loss in total efficency. That would be cool, but hard to handle with 150 worlds like an dSEIV empire towards the end.
Geoschmo
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September 25th, 2002, 08:46 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Massive Planetary Shield Bug
Perhaps the shields only stop objects incoming at very fast speeds, like DUC shots and meteors.
PvK
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September 25th, 2002, 08:50 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Massive Planetary Shield Bug
Quote:
Originally posted by PvK:
Perhaps the shields only stop objects incoming at very fast speeds, like DUC shots and meteors.
PvK
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Well I guess that'll do for now... 
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September 25th, 2002, 09:55 PM
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Corporal
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Join Date: Feb 2001
Location: Calgary, Canada
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Re: Massive Planetary Shield Bug
Quote:
Originally posted by PvK:
Perhaps the shields only stop objects incoming at very fast speeds, like DUC shots and meteors.
PvK
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I suppose.....
So much for locating a new bug.
Regards,
Admiral Grover
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