.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old September 27th, 2002, 05:08 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Base Training

Quote:
Originally posted by Imperator Fyron:
That is completely unnecessary. Just add the base to the ship fleet for a turn.
Doh! Couldn't see the tree because of the forest!! That is definitely the easier way.....
Reply With Quote
  #22  
Old September 27th, 2002, 05:11 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Base Training

Quote:
Originally posted by rdouglass:
quote:
Originally posted by Imperator Fyron:
That is completely unnecessary. Just add the base to the ship fleet for a turn.
Doh! Couldn't see the tree because of the forest!! That is definitely the easier way.....
Yeah, that's what I usually did. But the other way, making the base a fleet and fleeting ships with it, is a way to transfer the Base's Fleet's experience(acquired via planet training facility) to the mobile fleet. I avoided doing that, seems like an exploit.
Reply With Quote
  #23  
Old September 27th, 2002, 07:51 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Base Training

Quote:
Originally posted by Arkcon:
Yeah, that's what I usually did. But the other way, making the base a fleet and fleeting ships with it, is a way to transfer the Base's Fleet's experience(acquired via planet training facility) to the mobile fleet. I avoided doing that, seems like an exploit.
That's not really an exploit. It is a common practice. Although now, you have to do it with a ship, instead of being able to train fleets with a base in them.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #24  
Old September 28th, 2002, 12:08 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Base Training

Just look at it as if the Fleet Training represents an admiral, who can be assigned to various ships and bases.

The admiral retires when his fleet is disbanded.

If you swap out the base with 20 ships, the admiral just flew over in a shuttle to take command.
Reply With Quote
  #25  
Old September 28th, 2002, 01:53 AM

Sandstig Sandstig is offline
Private
 
Join Date: Sep 2002
Location: Sweden
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Sandstig is on a distinguished road
Default Re: Base Training

Quote:
Originally posted by Baron Munchausen:
The simplest solution would be to remove the 'system wide training' abilities as Psychic only bonuses. That is, make all training facilities system wide. Would that be considered a hit for the value of the Psychic trait?
I'd have to agree that making training system-wide would have to be the simplest solution.

The thought of assigning crews based on the number of crew quarters onboard also seems interesting, and then making them transferrable like cargo, then again, it'd probably be too much micro-management...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.