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September 26th, 2002, 03:51 PM
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Please help with calculation
I have a problem with the calculation of spaceyard-output and the various factors that influence it:
Let's asume I have several boni on my homeworld:
(rc) racial characteristic
(rb) racial bonus
(pb) population bonus
(hb) happiness bonus
(em) emergency build bonus
So they do not calculate:
2000 * rc * rb * pb * hb * em
And they do not calculate
2000 *(rc+rb+pb+hb+em)
The closest to what is displayed in the game is
2000 *(hb+rb) *(rc+pb+em)
Well, but I am a little bit lost as to why this is so ??
Or is this a problem with my Version only ? (gold with some mods, none affecting production as far as I can tell)
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September 26th, 2002, 05:36 PM
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Re: Please help with calculation
What do you mean by racial characteristic and racial bonus ? There are 3 racial factors that influence construction : culture modifier, points you spend in racial characteristic screen and "hardy industrialists" How do you group them ?
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September 26th, 2002, 06:04 PM
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Re: Please help with calculation
Not sure I fully understand your question, but I can tell you this: The percentage multipliers in SE4 aren't multiplied together as you would mathematically expect percentages to be, but are added. Let's look at combat bonuses (they all work the same)
Suppose you have
50% basic to-hit chance
+20% experience
+20% sensors.
-10% enemy ECM
In this case your chance of hitting would be 50+20+20-10=80% chance of hitting, rather than 50 *120%=60%*120%=72&*90%=65% or anything like that.
Like I say, all percentages in SEIV stack in this manner, including construction rate bonuses.
Hope this helps.
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September 26th, 2002, 06:16 PM
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Re: Please help with calculation
dogscoff,
Is Range a factor in combat?
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September 26th, 2002, 06:18 PM
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Re: Please help with calculation
But, according to Dragon this is not the case for construction rate ! It is like : "The closest to what is displayed in the game is 2000 *(hb+rb) *(rc+pb+em)".
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September 26th, 2002, 06:28 PM
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Re: Please help with calculation
Dogscoff's calculations are correct, but let's apply this to SY rate.
When you setup your empire you take Hardy Industrialist (+25%) and Engineers (+5%). On your Homeworld, you have 4 billion people (+40%)and they are Happy(+10%). The normal SY rate is 2000.
The formula is 2000 + [(25+5+40+10)* 2000]=3600
I forgot to factor in emergency build which is calculated after other bonuses. In the above scenario, with emergency build on, it would be 3600 * 150% = 5400.
Now the formula stands as;
{2000 + [(rc+rb+pb+hb)*2000]} * eb
[ September 26, 2002, 17:53: Message edited by: Gandalph ]
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September 26th, 2002, 06:53 PM
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Re: Please help with calculation
Do any of the production bonuses affect Base Space Yards / Ships?
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September 26th, 2002, 07:10 PM
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Re: Please help with calculation
Happiness, Population, and Hardy Industrialist do not affect space yards, but the rest do.
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September 26th, 2002, 07:29 PM
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Re: Please help with calculation
I am pretty sure that population does affect spaceyards construction rate. Proof: check out the "abilities" tab on various planets with different population and settings.txt.
population also affects resource production.
happiness affects resource production.
Slick.
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September 26th, 2002, 07:34 PM
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Re: Please help with calculation
Quote:
Originally posted by Slick:
I am pretty sure that population does affect spaceyards construction rate. Proof: check out the "abilities" tab on various planets with different population and settings.txt.
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I'm pretty sure that they meant shipyard components, not planetary shipyards. 
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