.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 12th, 2001, 01:12 AM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Today the AI improved a lot.


Just wanted to thank everyone's contribution today in regards to all the new revisions that can be made to the ai. Great job people, I hope we can continue to make the AI better by ourselves.
Reply With Quote
  #2  
Old January 12th, 2001, 02:15 AM

Eisenhans Eisenhans is offline
Private
 
Join Date: Jan 2001
Location: Hamburg, Germany
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Eisenhans is on a distinguished road
Default Re: Today the AI improved a lot.

Yes I hope so too! I got the AI to use the planets much more intelligently by modifiying that planet-types file with assistance by HreDaak.
I'd like to make it even more intlligent though. How do I get that AI to settle on red planets if there aren't enough green ones? Or how do I get it to settle them earlier? Usually the AI will send colonizers to green planets first even when they are far away. Only after having settled on those will it settle on red ones as well.

Another problem I frequently have is that the AI produces not enough colony ships. At the moment I have a human player on AI control just to watch it play. Its colonies are being swarmed by enemy ships but they are defended alright. It simply won't build colony ships fast enough to keep ahead of the other players. Can I change that?
Reply With Quote
  #3  
Old January 12th, 2001, 02:37 AM

Dweeb Dweeb is offline
Private
 
Join Date: Aug 2000
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Dweeb is on a distinguished road
Default Re: Today the AI improved a lot.

How can I get/use these AI mods? Sorry if this is a stupid question. I don't have much of an AI myself.
Reply With Quote
  #4  
Old January 12th, 2001, 02:57 AM

Eisenhans Eisenhans is offline
Private
 
Join Date: Jan 2001
Location: Hamburg, Germany
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Eisenhans is on a distinguished road
Default Re: Today the AI improved a lot.

Dweeb!

Have a look into the thread "reasons why the AI runs out of ressources" HreDaak gives detailed descriptions of how to improve the planet-types file. The other files can be improved likewise.
Reply With Quote
  #5  
Old January 12th, 2001, 04:53 AM

Tomgs Tomgs is offline
Sergeant
 
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Tomgs is on a distinguished road
Default Re: Today the AI improved a lot.

Eisenhans you can change the amount of colonizers the AI builds by modifing the Default_AI_construction_vehicles.txt file in the AI folder. This one file will affect all the AI though. I don't know if you could put a copy in the races section and make it work, some files do some don't I haven't tried this one. I just changed it for all the races myself.
Reply With Quote
  #6  
Old January 12th, 2001, 10:36 PM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: Today the AI improved a lot.

As a group, lets be sure that we send discoveries like this to Malfador as suggestions. That way there's a reasonable chance they'll make it into the patches.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
  #7  
Old January 12th, 2001, 11:26 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Today the AI improved a lot.

Yes, you can create any file for a specific race and the game will "read" that one instead of the \AI default files. The only one it will not currently read is the "Strategies" file.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.