.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old November 6th, 2002, 11:58 PM
CombatSquirrel's Avatar

CombatSquirrel CombatSquirrel is offline
Corporal
 
Join Date: Oct 2001
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
CombatSquirrel is on a distinguished road
Default Re: P&N for v1.78?

S_J,

Please do include some smaller weapons for racial and cross-over techs.

CombatSquirrel
Reply With Quote
  #22  
Old November 7th, 2002, 06:43 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: P&N for v1.78?

SJ's ToDo list for P&N PBW:
- add no-ai files
- add TDM formations
- recheck weapons for unit mounting.
- large drives!
- ruins & racial crossovers
- Major training facilities are spaceborne.
X small racial armors.
- Totally redo weapons.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.
Reply With Quote
  #23  
Old November 7th, 2002, 08:00 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: P&N for v1.78?

One thing I don't understand about a lot of mods is this desire to create massive ships and engines etc. I would prefer to see a more varied array of smaller ships, perhaps combined with some interesting mounts - especially for a P&N!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #24  
Old November 7th, 2002, 03:52 PM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: P&N for v1.78?

Quote:
Originally posted by Captain Kwok:
One thing I don't understand about a lot of mods is this desire to create massive ships and engines etc. I would prefer to see a more varied array of smaller ships, perhaps combined with some interesting mounts - especially for a P&N!
Well, we have Carrier type hulls, Transport type hulls, Colony stype hulls,a dn the generic "Warship" type hulls.

What other type could you come up with, that's not based on installing a single specific component ... ?
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
  #25  
Old November 7th, 2002, 08:02 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: P&N for v1.78?

Well, P&N does encourage a wider variety of small ships.
I didn't add many new hulls, but the game settings do encourage it.

Eg: Speed 12 Escorts used as scout ships in the first turns.
Due to QNP, small ships are almost as effective as larger ships in combat, so warships tend to be smaller longer.
QNP also allows for variety of balanced designs; fast interceptors, lumbering assault ships, heavily shielded fortresses.
Reply With Quote
  #26  
Old November 8th, 2002, 05:55 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: P&N for v1.78?

SJ's ToDo list for P&N PBW:
- add no-ai files
- add TDM formations
- recheck weapons for unit mounting.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
- Totally redo weapons.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.
Reply With Quote
  #27  
Old November 8th, 2002, 09:20 AM
Herby666's Avatar

Herby666 Herby666 is offline
Private
 
Join Date: Nov 2002
Location: Austria
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Herby666 is on a distinguished road
Default Re: P&N for v1.78?

Quote:
Originally posted by Suicide Junkie:
SJ's ToDo list for P&N PBW:
- add no-ai files
- add TDM formations
- recheck weapons for unit mounting.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
- Totally redo weapons.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.
It seems that with the new update I miss a lot of images. What happened?
Reply With Quote
  #28  
Old November 8th, 2002, 09:38 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: P&N for v1.78?

You may need to download and install the Image Mod (which is linked in my sig).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #29  
Old November 8th, 2002, 11:37 AM
Herby666's Avatar

Herby666 Herby666 is offline
Private
 
Join Date: Nov 2002
Location: Austria
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Herby666 is on a distinguished road
Default Re: P&N for v1.78?

Quote:
Originally posted by Imperator Fyron:
You may need to download and install the Image Mod (which is linked in my sig).
thx, that hit the problem exactly!
Reply With Quote
  #30  
Old November 8th, 2002, 07:43 PM
Matryx's Avatar

Matryx Matryx is offline
Sergeant
 
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
Matryx is on a distinguished road
Default Re: P&N for v1.78?

SJ, will there ever be anything that can be built from "Rube Goldberg Designs" or is it just to make sure players don't *always* get anything useable from a tech stash?
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.