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November 1st, 2002, 09:24 PM
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Retrofit Order revocation
Assume a PBW simultaneous game.
In turn 2500.0, a retofit order is given to retrofit a number of ships.
In turn 2500.1, some of the ships are completely retrofited, and some are not. The unretrofitted ships have "craters" where the new component are to be inserted.
Are there ways to abort the retrofit order? If so, what are they?
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November 1st, 2002, 09:30 PM
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Re: Retrofit Order revocation
Quote:
Originally posted by tbontob:
Assume a PBW simultaneous game.
In turn 2500.0, a retofit order is given to retrofit a number of ships.
In turn 2500.1, some of the ships are completely retrofited, and some are not. The unretrofitted ships have "craters" where the new component are to be inserted.
Are there ways to abort the retrofit order? If so, what are they?
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If I am not mistaken no you cannot abort a refit, once you tell it which design to and pay the money it's done with. Nothing you can do but wait for it to be done then.
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November 1st, 2002, 09:34 PM
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Re: Retrofit Order revocation
Hmmm....
Are the resources paid upfront? I always assumed you pay as you go.
Just a thought, but I wonder if the refit order can be broken by giving an order to the ship to move away from the planet?
[ November 01, 2002, 19:37: Message edited by: tbontob ]
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November 1st, 2002, 09:37 PM
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Re: Retrofit Order revocation
In a simultaneous move game, you can clear the ship's orders before the end of the turn on which you ordered the retrofit, and it will cancle said retrofit. But once a ship has been retrofit (ie: the turn is processed), you cannot cancel it.
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November 1st, 2002, 09:47 PM
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Re: Retrofit Order revocation
Actually Tbontob what you are describing is not a retrofit being canceled. From your description, all your ships were completely retrofitted. The thing is after being retrofitted the new components have to be repaired. That's the "craters" you are seeing. Whether you can repair them all in the same turn they were retrofitted depends on how many components were replaced, and how many facilities or ships with space yards and repair bays in that sector.
Your retrofit can be cancelled for lack of resources, or if the new design is more than 150% of the old design. But you will get a message in the log telling you if the retrofits were succesful or failed for each retrofit.
Geoschmo
[ November 01, 2002, 19:49: Message edited by: geoschmo ]
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November 1st, 2002, 09:50 PM
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Re: Retrofit Order revocation
Quote:
Originally posted by Imperator Fyron:
In a simultaneous move game, you can clear the ship's orders before the end of the turn on which you ordered the retrofit, and it will cancle said retrofit. But once a ship has been retrofit (ie: the turn is processed), you cannot cancel it.
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Thanks Fyron But let me see if I got this straight.
Taking an absurd scenario... the major refitting 100 Baseships at a planet which has only 1 shipyard. No choice but to watch 10+ years slip by, as the refit grindingly proceeds with the refit of one starship after another?
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November 1st, 2002, 09:59 PM
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Re: Retrofit Order revocation
No choice but to watch 10+ years slip by, as the refit grindingly proceeds with the refit of one starship after another?"
Assuming you have the cash, all the refits are done on the *first turn*. What you're left with then is a bunch of damaged baseships of the new class.
Phoenix-D
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November 1st, 2002, 10:01 PM
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Re: Retrofit Order revocation
Quote:
Originally posted by geoschmo:
Actually Tbontob what you are describing is not a retrofit being canceled. From your description, all your ships were completely retrofitted. The thing is after being retrofitted the new components have to be repaired. That's the "craters" you are seeing. Whether you can repair them all in the same turn they were retrofitted depends on how many components were replaced, and how many facilities or ships with space yards and repair bays in that sector.
Your retrofit can be cancelled for lack of resources, or if the new design is more than 150% of the old design. But you will get a message in the log telling you if the retrofits were succesful or failed for each retrofit.
Geoschmo
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Thanks Geo
Again, lets see if I got it right...
1) Payment is made upfront for all the refits at the turn of 2500.0 to 2500.1
2) All ships then have "craters" where the new components are to be inserted. These "craters" signify components that need to be repaired.
3) In any turn (edit: including the turn from 2500.0 to 2500.1), the number of components that actully replace these "craters" depends upon the number of component repair facilities available.
[ November 01, 2002, 20:03: Message edited by: tbontob ]
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November 1st, 2002, 10:08 PM
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Re: Retrofit Order revocation
Quote:
Originally posted by tbontob:
Again, lets see if I got it right...
1) Payment is made upfront for all the refits at the turn of 2500.0 to 2500.1
2) All ships then have "craters" where the new components are to be inserted. These "craters" signify components that need to be repaired.
3) In any turn (edit: including the turn from 2500.0 to 2500.1), the number of components that actully replace these "craters" depends upon the number of component repair facilities available.
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Exactly.
Quote:
Taking an absurd scenario... the major refitting 100 Baseships at a planet which has only 1 shipyard. No choice but to watch 10+ years slip by, as the refit grindingly proceeds with the refit of one starship after another?
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You can build a bunch of space yards with 3 retrofit comps each in them. Each of those will retorfit a lot of comps. I have had big games where I park 4 or 5 of these over my an important planet and it can repair a considerable sized fleet in one turn.
Geoschmo
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November 1st, 2002, 10:11 PM
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Re: Retrofit Order revocation
Thanks guys!
This is an obscure aspect of the game.
I had no idea that the "repair facilities" played a role in retrofitting.
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