.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old January 9th, 2003, 01:15 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: New Weapon Concepts

How about the Pickpocket Scanner from Stars? Lets you steal enemy ships' cargo!

Or a Polymorph Beam - changes the target into a random object of the same general size? (Or maybe into a harmless object like Inner Space's Wildcard Defense)

What about area of effect weapons? Would make fleet formation much more important - do you group your fleets tightly to get a quick kill or do you spread out to avoid heavy bombardment missiles?

How about bombs that reduce a planet's value or population/cargo capacity?

Stars also had a device that reduced the speed of all ships in combat by 1/2 square... that shouldn't be too hard to implement in SE4 or SE5...

In a similar vein, MOO2 had a device that reduced all fleets passing near a system to warp 1... maybe there could be a facility and/or component like that in SE5... Interdictor Cruiser anyone?

How about weapons that instead of disrupting the enemy's reload time, merely make it harder for him to hit for a while? (Or target specific sensors... how about a generic "Targets these component families" ability?)

In the same line of thought as area effect weapons, streaming weapons - weapons that can destroy many ships in a straight line or wedge!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.