.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old July 7th, 2003, 11:36 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: speeding up construction through modding

There was once proposed a system that might do what you want...

(Exact exponents are arbitrary)
1) Make build costs rise roughly as the Square of the hull size.
2) Ship Effectiveness will be linear with size, no matter whether you use QNP or standard propulsion. (The smallest ships under standard fall a bit below the linear, but we can ignore that)
3) Reduce maintenance costs so they rise only as the square root of the hull size.

As such, a large ship 4x bigger would cost 16x as much time and money to build, while being 4x as powerful (same strength per KT), and costing only 2x as much in maintenance.

In emergencies, you could build small ships quite quickly, but if you have the time and resources, large ships will offer more bang for the buck in the long term.

During times of conflict, you will lose some of your big ships, the biggest of which will be effectively irreplacable.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.