The only reason I was thinking about making a ST based game is that non of the games made so far have emphasized in the diplomancy complexity and backstabbing that takes place in ST universe. I wanted to create a game that war, when they happen, happen for a good reason! Planets are take long time to develop and are difficult to imposible to absolutely conquer (see Bajor)! I want to combine spies with diplomats and introduce things like double spies, defections, and under cover spying that can Last for turns on end. I dream of spies to be able to infiltrate the diplomatic core of enemy empires without the player knowing! I want to make negotiations take longer to conclude, and done via diplomats with stats and skills which could end up been spies! I want ship crews to mean something! With stats and initiative that can turn a battle on its head! not just "Oh my crew are elite I get a +10% on ATK-whoopdey-bloody-doo!". And I want exploration of a system to take a long time, with ships reporting in their findings or even lost when they awake slumbering monsters/old traps/etc ala star trek episodes.
These are somethings I was thinking of including. Not "just another 4x game". I want to make a game where the aim is not to wipe out the races of the galaxy in order to win, so diplomancy makes sence!
I want to make a game truthfull to the ST universe.
As far as Dark Basic is concerned, I was not aware of the issues. But as I said language will be the Last in the equation. The game design and interface are what I want to perfect first. I have already started on the game design doc. When I finish the game, I plan to make it free for all. Depending on the reception of it, I will later expand it to include more races, bigger galaxies, temporal travel, etc.
Thats why I asked you guys here. If you want to help me out it would be greatly appreciated.