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Old April 23rd, 2001, 04:38 PM
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Default Re: Crossover Techs

quote:
Yeah, I was thinking about bioengineered fanatics.... massive genetics changes that only true believers would undergo. As far as why not a diffrent troop type, well you can't boost hits using just vechiclesize.txt, you could make it larger... but I don't see why. A simple 0-ton componet that boosts Hits by 10+ (but "only one per ship") should work just fine.

What about making a 1 kT troop cockpit component, that is a militia weapon & has the same hitpoints as militia.
Then, we'd have 1kT Troop which is a self-contained "Dude in a drop-pod" who jumps out when it lands and starts kicking ***.
But, you would still be able to use them to pilot full-size troops (the extra attack power would be their skill, and the extra hitpoints would be them ejecting from a ruined troop.)

quote:
As far as "stealing" religious tech... why not? I modded religious OUT of my games. If you go with the +100%, then why not add multiplex tracking 10 to it as well

I was just kidding: thats what the smiley meant. Its perfectly fine, since you could get your talisman for 1500 in religious, or 3000 in two others.


quote:
Will you be submitting these to MM?

I'll make them myself, and post them here as an "add-on" that should work with any mod that doesen't reduce or rename tech areas.
I might as well sent them to MM too!

Good ideas, everybody - keep em coming

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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